Update boss state load logic

Reset boss state to NOT_STARTED if state loads as FAIL
This commit is contained in:
Krudor
2017-03-25 17:54:19 +01:00
committed by Aokromes
parent df56f33a79
commit d45f535d30

View File

@@ -398,7 +398,7 @@ void InstanceScript::ReadSaveDataBossStates(std::istringstream& data)
{
uint32 buff;
data >> buff;
if (buff == IN_PROGRESS || buff == SPECIAL)
if (buff == IN_PROGRESS || buff == FAIL || buff == SPECIAL)
buff = NOT_STARTED;
if (buff < TO_BE_DECIDED)