[svn] *Implement new player conditions CONDITION_NO_AURA, CONDITION_ACTIVE_EVENT

* Default behaviour of pets for creatures changed to REACT_DEFENSIVE
* Disallowed sending wrapped items as COD
* Prevent loading and saving single target auras for pet in same way as already implemented for player
* Correctly limit use some flask types to zones.
* Fixed extracting common.MPQ under *nix
* Many small xleanups and fixes.
** mangos merge rev.

TEST REV so be careful of creepy crawly bugs!

--HG--
branch : trunk
This commit is contained in:
KingPin
2008-11-02 16:53:46 -06:00
parent 6633d3c680
commit d5beb2bbe9
30 changed files with 414 additions and 342 deletions

View File

@@ -379,7 +379,7 @@ void WorldSession::HandleCharCreateOpcode( WorldPacket & recv_data )
data << (uint8)CHAR_CREATE_SUCCESS;
SendPacket( &data );
std::string IP_str = GetRemoteAddress().c_str();
std::string IP_str = GetRemoteAddress();
sLog.outBasic("Account: %d (IP: %s) Create Character:[%s]",GetAccountId(),IP_str.c_str(),name.c_str());
sLog.outChar("Account: %d (IP: %s) Create Character:[%s]",GetAccountId(),IP_str.c_str(),name.c_str());
}