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[svn] *Implement new player conditions CONDITION_NO_AURA, CONDITION_ACTIVE_EVENT
* Default behaviour of pets for creatures changed to REACT_DEFENSIVE * Disallowed sending wrapped items as COD * Prevent loading and saving single target auras for pet in same way as already implemented for player * Correctly limit use some flask types to zones. * Fixed extracting common.MPQ under *nix * Many small xleanups and fixes. ** mangos merge rev. TEST REV so be careful of creepy crawly bugs! --HG-- branch : trunk
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@@ -379,7 +379,7 @@ void WorldSession::HandleCharCreateOpcode( WorldPacket & recv_data )
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data << (uint8)CHAR_CREATE_SUCCESS;
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SendPacket( &data );
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std::string IP_str = GetRemoteAddress().c_str();
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std::string IP_str = GetRemoteAddress();
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sLog.outBasic("Account: %d (IP: %s) Create Character:[%s]",GetAccountId(),IP_str.c_str(),name.c_str());
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sLog.outChar("Account: %d (IP: %s) Create Character:[%s]",GetAccountId(),IP_str.c_str(),name.c_str());
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}
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