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[svn] *Implement new player conditions CONDITION_NO_AURA, CONDITION_ACTIVE_EVENT
* Default behaviour of pets for creatures changed to REACT_DEFENSIVE * Disallowed sending wrapped items as COD * Prevent loading and saving single target auras for pet in same way as already implemented for player * Correctly limit use some flask types to zones. * Fixed extracting common.MPQ under *nix * Many small xleanups and fixes. ** mangos merge rev. TEST REV so be careful of creepy crawly bugs! --HG-- branch : trunk
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@@ -1954,7 +1954,7 @@ bool ChatHandler::HandleTicketCommand(const char* args)
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int num = atoi(px);
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if(num > 0)
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{
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QueryResult *result = CharacterDatabase.PQuery("SELECT guid,ticket_text,ticket_lastchange FROM character_ticket ORDER BY ticket_id ASC LIMIT %d,1",num-1);
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QueryResult *result = CharacterDatabase.PQuery("SELECT guid,ticket_text,ticket_lastchange FROM character_ticket ORDER BY ticket_id ASC "_OFFSET_, num-1);
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if(!result)
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{
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@@ -2066,9 +2066,9 @@ bool ChatHandler::HandleDelTicketCommand(const char *args)
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// delticket #num
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if(num > 0)
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{
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QueryResult *result = CharacterDatabase.PQuery("SELECT ticket_id,guid FROM character_ticket LIMIT %i",num);
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QueryResult *result = CharacterDatabase.PQuery("SELECT ticket_id,guid FROM character_ticket ORDER BY ticket_id ASC "_OFFSET_,num-1);
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if(!result || uint64(num) > result->GetRowCount())
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if(!result)
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{
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PSendSysMessage(LANG_COMMAND_TICKENOTEXIST, num);
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delete result;
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@@ -2076,9 +2076,6 @@ bool ChatHandler::HandleDelTicketCommand(const char *args)
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return false;
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}
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for(int i = 1; i < num; ++i)
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result->NextRow();
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Field* fields = result->Fetch();
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uint32 id = fields[0].GetUInt32();
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