[svn] *Implement new player conditions CONDITION_NO_AURA, CONDITION_ACTIVE_EVENT

* Default behaviour of pets for creatures changed to REACT_DEFENSIVE
* Disallowed sending wrapped items as COD
* Prevent loading and saving single target auras for pet in same way as already implemented for player
* Correctly limit use some flask types to zones.
* Fixed extracting common.MPQ under *nix
* Many small xleanups and fixes.
** mangos merge rev.

TEST REV so be careful of creepy crawly bugs!

--HG--
branch : trunk
This commit is contained in:
KingPin
2008-11-02 16:53:46 -06:00
parent 6633d3c680
commit d5beb2bbe9
30 changed files with 414 additions and 342 deletions

View File

@@ -579,15 +579,6 @@ void Map::Update(const uint32 &t_diff)
}
}
void InstanceMap::Update(const uint32& t_diff)
{
Map::Update(t_diff);
if(i_data)
i_data->Update(t_diff);
}
void Map::Remove(Player *player, bool remove)
{
CellPair p = Trinity::ComputeCellPair(player->GetPositionX(), player->GetPositionY());
@@ -1557,6 +1548,14 @@ bool InstanceMap::Add(Player *player)
return true;
}
void InstanceMap::Update(const uint32& t_diff)
{
Map::Update(t_diff);
if(i_data)
i_data->Update(t_diff);
}
void InstanceMap::Remove(Player *player, bool remove)
{
sLog.outDetail("MAP: Removing player '%s' from instance '%u' of map '%s' before relocating to other map", player->GetName(), GetInstanceId(), GetMapName());