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https://github.com/TrinityCore/TrinityCore.git
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[svn] *Implement new player conditions CONDITION_NO_AURA, CONDITION_ACTIVE_EVENT
* Default behaviour of pets for creatures changed to REACT_DEFENSIVE * Disallowed sending wrapped items as COD * Prevent loading and saving single target auras for pet in same way as already implemented for player * Correctly limit use some flask types to zones. * Fixed extracting common.MPQ under *nix * Many small xleanups and fixes. ** mangos merge rev. TEST REV so be careful of creepy crawly bugs! --HG-- branch : trunk
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@@ -3257,6 +3257,8 @@ void Player::InitVisibleBits()
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{
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updateVisualBits.SetCount(PLAYER_END);
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// TODO: really implement OWNER_ONLY and GROUP_ONLY. Flags can be found in UpdateFields.h
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updateVisualBits.SetBit(OBJECT_FIELD_GUID);
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updateVisualBits.SetBit(OBJECT_FIELD_TYPE);
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updateVisualBits.SetBit(OBJECT_FIELD_SCALE_X);
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@@ -3268,6 +3270,7 @@ void Player::InitVisibleBits()
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updateVisualBits.SetBit(UNIT_FIELD_SUMMON+1);
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updateVisualBits.SetBit(UNIT_FIELD_CHARMEDBY);
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updateVisualBits.SetBit(UNIT_FIELD_CHARMEDBY+1);
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updateVisualBits.SetBit(UNIT_FIELD_TARGET);
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updateVisualBits.SetBit(UNIT_FIELD_TARGET+1);
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@@ -3299,12 +3302,10 @@ void Player::InitVisibleBits()
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updateVisualBits.SetBit(UNIT_FIELD_AURASTATE);
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updateVisualBits.SetBit(UNIT_FIELD_BASEATTACKTIME);
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updateVisualBits.SetBit(UNIT_FIELD_BASEATTACKTIME + 1);
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updateVisualBits.SetBit(UNIT_FIELD_RANGEDATTACKTIME);
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updateVisualBits.SetBit(UNIT_FIELD_BOUNDINGRADIUS);
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updateVisualBits.SetBit(UNIT_FIELD_COMBATREACH);
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updateVisualBits.SetBit(UNIT_FIELD_DISPLAYID);
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updateVisualBits.SetBit(UNIT_FIELD_NATIVEDISPLAYID);
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updateVisualBits.SetBit(UNIT_FIELD_MOUNTDISPLAYID);
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updateVisualBits.SetBit(UNIT_FIELD_BYTES_1);
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updateVisualBits.SetBit(UNIT_FIELD_MOUNTDISPLAYID);
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updateVisualBits.SetBit(UNIT_FIELD_PETNUMBER);
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@@ -3314,16 +3315,16 @@ void Player::InitVisibleBits()
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updateVisualBits.SetBit(UNIT_MOD_CAST_SPEED);
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updateVisualBits.SetBit(UNIT_FIELD_BYTES_2);
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updateVisualBits.SetBit(PLAYER_DUEL_ARBITER);
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updateVisualBits.SetBit(PLAYER_DUEL_ARBITER+1);
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updateVisualBits.SetBit(PLAYER_FLAGS);
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updateVisualBits.SetBit(PLAYER_GUILDID);
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updateVisualBits.SetBit(PLAYER_GUILDRANK);
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updateVisualBits.SetBit(PLAYER_BYTES);
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updateVisualBits.SetBit(PLAYER_BYTES_2);
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updateVisualBits.SetBit(PLAYER_BYTES_3);
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updateVisualBits.SetBit(PLAYER_GUILDID);
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updateVisualBits.SetBit(PLAYER_GUILDRANK);
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updateVisualBits.SetBit(PLAYER_GUILD_TIMESTAMP);
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updateVisualBits.SetBit(PLAYER_DUEL_TEAM);
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updateVisualBits.SetBit(PLAYER_DUEL_ARBITER);
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updateVisualBits.SetBit(PLAYER_DUEL_ARBITER+1);
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updateVisualBits.SetBit(PLAYER_GUILD_TIMESTAMP);
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// PLAYER_QUEST_LOG_x also visible bit on official (but only on party/raid)...
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for(uint16 i = PLAYER_QUEST_LOG_1_1; i < PLAYER_QUEST_LOG_25_2; i+=4)
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@@ -3352,16 +3353,6 @@ void Player::InitVisibleBits()
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}
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updateVisualBits.SetBit(PLAYER_CHOSEN_TITLE);
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updateVisualBits.SetBit(UNIT_VIRTUAL_ITEM_SLOT_DISPLAY);
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updateVisualBits.SetBit(UNIT_VIRTUAL_ITEM_SLOT_DISPLAY + 1);
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updateVisualBits.SetBit(UNIT_VIRTUAL_ITEM_SLOT_DISPLAY + 2);
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updateVisualBits.SetBit(UNIT_VIRTUAL_ITEM_INFO);
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updateVisualBits.SetBit(UNIT_VIRTUAL_ITEM_INFO + 1);
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updateVisualBits.SetBit(UNIT_VIRTUAL_ITEM_INFO + 2);
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updateVisualBits.SetBit(UNIT_VIRTUAL_ITEM_INFO + 3);
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updateVisualBits.SetBit(UNIT_VIRTUAL_ITEM_INFO + 4);
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updateVisualBits.SetBit(UNIT_VIRTUAL_ITEM_INFO + 5);
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}
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void Player::BuildCreateUpdateBlockForPlayer( UpdateData *data, Player *target ) const
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