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[svn] *Implement new player conditions CONDITION_NO_AURA, CONDITION_ACTIVE_EVENT
* Default behaviour of pets for creatures changed to REACT_DEFENSIVE * Disallowed sending wrapped items as COD * Prevent loading and saving single target auras for pet in same way as already implemented for player * Correctly limit use some flask types to zones. * Fixed extracting common.MPQ under *nix * Many small xleanups and fixes. ** mangos merge rev. TEST REV so be careful of creepy crawly bugs! --HG-- branch : trunk
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@@ -24,6 +24,7 @@
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#include "Platform/Define.h"
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#include "ScriptCalls.h"
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#include "World.h"
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ScriptsSet Script=NULL;
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@@ -57,6 +58,7 @@ bool LoadScriptingModule(char const* libName)
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if( !(testScript->ScriptsInit =(scriptCallScriptsInit )TRINITY_GET_PROC_ADDR(testScript->hScriptsLib,"ScriptsInit" ))
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||!(testScript->ScriptsFree =(scriptCallScriptsFree )TRINITY_GET_PROC_ADDR(testScript->hScriptsLib,"ScriptsFree" ))
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||!(testScript->ScriptsVersion =(scriptCallScriptsVersion )TRINITY_GET_PROC_ADDR(testScript->hScriptsLib,"ScriptsVersion" ))
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||!(testScript->GossipHello =(scriptCallGossipHello )TRINITY_GET_PROC_ADDR(testScript->hScriptsLib,"GossipHello" ))
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||!(testScript->GOChooseReward =(scriptCallGOChooseReward )TRINITY_GET_PROC_ADDR(testScript->hScriptsLib,"GOChooseReward" ))
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||!(testScript->QuestAccept =(scriptCallQuestAccept )TRINITY_GET_PROC_ADDR(testScript->hScriptsLib,"QuestAccept" ))
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@@ -93,5 +95,7 @@ bool LoadScriptingModule(char const* libName)
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Script=testScript;
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Script->ScriptsInit();
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sWorld.SetScriptsVersion(Script->ScriptsVersion());
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return true;
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}
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