[svn] *Implement new player conditions CONDITION_NO_AURA, CONDITION_ACTIVE_EVENT

* Default behaviour of pets for creatures changed to REACT_DEFENSIVE
* Disallowed sending wrapped items as COD
* Prevent loading and saving single target auras for pet in same way as already implemented for player
* Correctly limit use some flask types to zones.
* Fixed extracting common.MPQ under *nix
* Many small xleanups and fixes.
** mangos merge rev.

TEST REV so be careful of creepy crawly bugs!

--HG--
branch : trunk
This commit is contained in:
KingPin
2008-11-02 16:53:46 -06:00
parent 6633d3c680
commit d5beb2bbe9
30 changed files with 414 additions and 342 deletions

View File

@@ -24,6 +24,7 @@
#include "Platform/Define.h"
#include "ScriptCalls.h"
#include "World.h"
ScriptsSet Script=NULL;
@@ -57,6 +58,7 @@ bool LoadScriptingModule(char const* libName)
if( !(testScript->ScriptsInit =(scriptCallScriptsInit )TRINITY_GET_PROC_ADDR(testScript->hScriptsLib,"ScriptsInit" ))
||!(testScript->ScriptsFree =(scriptCallScriptsFree )TRINITY_GET_PROC_ADDR(testScript->hScriptsLib,"ScriptsFree" ))
||!(testScript->ScriptsVersion =(scriptCallScriptsVersion )TRINITY_GET_PROC_ADDR(testScript->hScriptsLib,"ScriptsVersion" ))
||!(testScript->GossipHello =(scriptCallGossipHello )TRINITY_GET_PROC_ADDR(testScript->hScriptsLib,"GossipHello" ))
||!(testScript->GOChooseReward =(scriptCallGOChooseReward )TRINITY_GET_PROC_ADDR(testScript->hScriptsLib,"GOChooseReward" ))
||!(testScript->QuestAccept =(scriptCallQuestAccept )TRINITY_GET_PROC_ADDR(testScript->hScriptsLib,"QuestAccept" ))
@@ -93,5 +95,7 @@ bool LoadScriptingModule(char const* libName)
Script=testScript;
Script->ScriptsInit();
sWorld.SetScriptsVersion(Script->ScriptsVersion());
return true;
}