[svn] *Implement new player conditions CONDITION_NO_AURA, CONDITION_ACTIVE_EVENT

* Default behaviour of pets for creatures changed to REACT_DEFENSIVE
* Disallowed sending wrapped items as COD
* Prevent loading and saving single target auras for pet in same way as already implemented for player
* Correctly limit use some flask types to zones.
* Fixed extracting common.MPQ under *nix
* Many small xleanups and fixes.
** mangos merge rev.

TEST REV so be careful of creepy crawly bugs!

--HG--
branch : trunk
This commit is contained in:
KingPin
2008-11-02 16:53:46 -06:00
parent 6633d3c680
commit d5beb2bbe9
30 changed files with 414 additions and 342 deletions

View File

@@ -1,27 +1,27 @@
/*
* Copyright (C) 2005-2008 MaNGOS <http://www.mangosproject.org/>
*
* Copyright (C) 2008 Trinity <http://www.trinitycore.org/>
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*/
* Copyright (C) 2005-2008 MaNGOS <http://www.mangosproject.org/>
*
* Copyright (C) 2008 Trinity <http://www.trinitycore.org/>
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*/
/** \file WorldSocketMgr.cpp
* \ingroup u2w
* \author Derex <derex101@gmail.com>
*/
* \ingroup u2w
* \author Derex <derex101@gmail.com>
*/
#include "WorldSocketMgr.h"
@@ -47,172 +47,168 @@
#include "WorldSocket.h"
/**
* This is a helper class to WorldSocketMgr ,that manages
* network threads, and assigning connections from acceptor thread
* to other network threads
*/
* This is a helper class to WorldSocketMgr ,that manages
* network threads, and assigning connections from acceptor thread
* to other network threads
*/
class ReactorRunnable : protected ACE_Task_Base
{
public:
ReactorRunnable () :
m_ThreadId (-1),
m_Connections (0),
m_Reactor (0)
{
ACE_Reactor_Impl* imp = 0;
ReactorRunnable () :
m_ThreadId (-1),
m_Connections (0),
m_Reactor (0)
{
ACE_Reactor_Impl* imp = 0;
#if defined (ACE_HAS_EVENT_POLL) || defined (ACE_HAS_DEV_POLL)
imp = new ACE_Dev_Poll_Reactor ();
imp->max_notify_iterations (128);
imp->restart (1);
imp = new ACE_Dev_Poll_Reactor ();
imp->max_notify_iterations (128);
imp->restart (1);
#else
imp = new ACE_TP_Reactor ();
imp->max_notify_iterations (128);
imp = new ACE_TP_Reactor ();
imp->max_notify_iterations (128);
#endif
m_Reactor = new ACE_Reactor (imp, 1);
}
m_Reactor = new ACE_Reactor (imp, 1);
}
virtual
~ReactorRunnable ()
{
this->Stop ();
this->Wait ();
virtual ~ReactorRunnable ()
{
this->Stop ();
this->Wait ();
if (m_Reactor)
delete m_Reactor;
}
if (m_Reactor)
delete m_Reactor;
}
void
Stop ()
{
m_Reactor->end_reactor_event_loop ();
}
void Stop ()
{
m_Reactor->end_reactor_event_loop ();
}
int
Start ()
{
if (m_ThreadId != -1)
return -1;
int Start ()
{
if (m_ThreadId != -1)
return -1;
return (m_ThreadId = this->activate ());
}
return (m_ThreadId = this->activate ());
}
void
Wait ()
{
ACE_Task_Base::wait ();
}
void Wait ()
{
ACE_Task_Base::wait ();
}
long
Connections ()
{
return static_cast<long> (m_Connections.value ());
}
long Connections ()
{
return static_cast<long> (m_Connections.value ());
}
int
AddSocket (WorldSocket* sock)
{
ACE_GUARD_RETURN (ACE_Thread_Mutex, Guard, m_NewSockets_Lock, -1);
int AddSocket (WorldSocket* sock)
{
ACE_GUARD_RETURN (ACE_Thread_Mutex, Guard, m_NewSockets_Lock, -1);
++m_Connections;
sock->AddReference();
sock->reactor (m_Reactor);
m_NewSockets.insert (sock);
++m_Connections;
sock->AddReference();
sock->reactor (m_Reactor);
m_NewSockets.insert (sock);
return 0;
}
ACE_Reactor* GetReactor ()
{
return m_Reactor;
}
return 0;
}
ACE_Reactor* GetReactor ()
{
return m_Reactor;
}
protected:
void
AddNewSockets ()
{
ACE_GUARD (ACE_Thread_Mutex, Guard, m_NewSockets_Lock);
if (m_NewSockets.empty ())
return;
void AddNewSockets ()
{
ACE_GUARD (ACE_Thread_Mutex, Guard, m_NewSockets_Lock);
for (SocketSet::iterator i = m_NewSockets.begin (); i != m_NewSockets.end (); ++i)
{
WorldSocket* sock = (*i);
if (m_NewSockets.empty ())
return;
if (sock->IsClosed ())
{
sock->RemoveReference ();
--m_Connections;
}
else
m_Sockets.insert (sock);
}
for (SocketSet::iterator i = m_NewSockets.begin (); i != m_NewSockets.end (); ++i)
{
WorldSocket* sock = (*i);
m_NewSockets.clear ();
}
if (sock->IsClosed ())
{
sock->RemoveReference ();
--m_Connections;
}
else
m_Sockets.insert (sock);
}
virtual int
svc (void)
{
DEBUG_LOG ("Network Thread Starting");
m_NewSockets.clear ();
}
WorldDatabase.ThreadStart ();
virtual int svc (void)
{
DEBUG_LOG ("Network Thread Starting");
ACE_ASSERT (m_Reactor);
WorldDatabase.ThreadStart ();
SocketSet::iterator i, t;
ACE_ASSERT (m_Reactor);
while (!m_Reactor->reactor_event_loop_done ())
{
// dont be too smart to move this outside the loop
// the run_reactor_event_loop will modify interval
ACE_Time_Value interval (0, 10000);
SocketSet::iterator i, t;
if (m_Reactor->run_reactor_event_loop (interval) == -1)
break;
while (!m_Reactor->reactor_event_loop_done ())
{
// dont be too smart to move this outside the loop
// the run_reactor_event_loop will modify interval
ACE_Time_Value interval (0, 10000);
AddNewSockets ();
if (m_Reactor->run_reactor_event_loop (interval) == -1)
break;
for (i = m_Sockets.begin (); i != m_Sockets.end ();)
{
if ((*i)->Update () == -1)
{
t = i;
i++;
(*t)->CloseSocket ();
(*t)->RemoveReference ();
--m_Connections;
m_Sockets.erase (t);
}
else
i++;
}
}
AddNewSockets ();
WorldDatabase.ThreadEnd ();
for (i = m_Sockets.begin (); i != m_Sockets.end ();)
{
if ((*i)->Update () == -1)
{
t = i;
i++;
(*t)->CloseSocket ();
(*t)->RemoveReference ();
--m_Connections;
m_Sockets.erase (t);
}
else
i++;
}
}
DEBUG_LOG ("Network Thread Exitting");
WorldDatabase.ThreadEnd ();
return 0;
}
DEBUG_LOG ("Network Thread Exitting");
return 0;
}
private:
typedef ACE_Atomic_Op<ACE_SYNCH_MUTEX, long> AtomicInt;
typedef std::set<WorldSocket*> SocketSet;
typedef ACE_Atomic_Op<ACE_SYNCH_MUTEX, long> AtomicInt;
typedef std::set<WorldSocket*> SocketSet;
ACE_Reactor* m_Reactor;
AtomicInt m_Connections;
int m_ThreadId;
ACE_Reactor* m_Reactor;
AtomicInt m_Connections;
int m_ThreadId;
SocketSet m_Sockets;
SocketSet m_Sockets;
SocketSet m_NewSockets;
ACE_Thread_Mutex m_NewSockets_Lock;
SocketSet m_NewSockets;
ACE_Thread_Mutex m_NewSockets_Lock;
};
@@ -227,145 +223,138 @@ m_Acceptor (0) {}
WorldSocketMgr::~WorldSocketMgr ()
{
if (m_NetThreads)
delete [] m_NetThreads;
if(m_Acceptor)
delete m_Acceptor;
if (m_NetThreads)
delete [] m_NetThreads;
if(m_Acceptor)
delete m_Acceptor;
}
int
WorldSocketMgr::StartReactiveIO (ACE_UINT16 port, const char* address)
int WorldSocketMgr::StartReactiveIO (ACE_UINT16 port, const char* address)
{
m_UseNoDelay = sConfig.GetBoolDefault ("Network.TcpNodelay", true);
m_UseNoDelay = sConfig.GetBoolDefault ("Network.TcpNodelay", true);
int num_threads = sConfig.GetIntDefault ("Network.Threads", 1);
int num_threads = sConfig.GetIntDefault ("Network.Threads", 1);
if (num_threads <= 0)
{
sLog.outError ("Network.Threads is wrong in your config file");
return -1;
}
if (num_threads <= 0)
{
sLog.outError ("Network.Threads is wrong in your config file");
return -1;
}
m_NetThreadsCount = static_cast<size_t> (num_threads + 1);
m_NetThreadsCount = static_cast<size_t> (num_threads + 1);
m_NetThreads = new ReactorRunnable[m_NetThreadsCount];
m_NetThreads = new ReactorRunnable[m_NetThreadsCount];
sLog.outBasic ("Max alowed socket connections %d",ACE::max_handles ());
sLog.outBasic ("Max alowed socket connections %d",ACE::max_handles ());
m_SockOutKBuff = sConfig.GetIntDefault ("Network.OutKBuff", -1); // -1 means use default
m_SockOutKBuff = sConfig.GetIntDefault ("Network.OutKBuff", -1); // -1 means use default
m_SockOutUBuff = sConfig.GetIntDefault ("Network.OutUBuff", 65536);
m_SockOutUBuff = sConfig.GetIntDefault ("Network.OutUBuff", 65536);
if ( m_SockOutUBuff <= 0 )
{
sLog.outError ("Network.OutUBuff is wrong in your config file");
return -1;
}
if ( m_SockOutUBuff <= 0 )
{
sLog.outError ("Network.OutUBuff is wrong in your config file");
return -1;
}
WorldSocket::Acceptor *acc = new WorldSocket::Acceptor;
m_Acceptor = acc;
WorldSocket::Acceptor *acc = new WorldSocket::Acceptor;
m_Acceptor = acc;
ACE_INET_Addr listen_addr (port, address);
ACE_INET_Addr listen_addr (port, address);
if (acc->open (listen_addr, m_NetThreads[0].GetReactor (), ACE_NONBLOCK) == -1)
{
sLog.outError ("Failed to open acceptor ,check if the port is free");
return -1;
}
if (acc->open (listen_addr, m_NetThreads[0].GetReactor (), ACE_NONBLOCK) == -1)
{
sLog.outError ("Failed to open acceptor ,check if the port is free");
return -1;
}
for (size_t i = 0; i < m_NetThreadsCount; ++i)
m_NetThreads[i].Start ();
for (size_t i = 0; i < m_NetThreadsCount; ++i)
m_NetThreads[i].Start ();
return 0;
return 0;
}
int
WorldSocketMgr::StartNetwork (ACE_UINT16 port, const char* address)
int WorldSocketMgr::StartNetwork (ACE_UINT16 port, const char* address)
{
if (!sLog.IsOutDebug ())
ACE_Log_Msg::instance ()->priority_mask (LM_ERROR, ACE_Log_Msg::PROCESS);
if (!sLog.IsOutDebug ())
ACE_Log_Msg::instance ()->priority_mask (LM_ERROR, ACE_Log_Msg::PROCESS);
if (this->StartReactiveIO (port, address) == -1)
return -1;
if (this->StartReactiveIO (port, address) == -1)
return -1;
return 0;
return 0;
}
void
WorldSocketMgr::StopNetwork ()
void WorldSocketMgr::StopNetwork ()
{
if (m_Acceptor)
{
WorldSocket::Acceptor* acc = dynamic_cast<WorldSocket::Acceptor*> (m_Acceptor);
if (m_Acceptor)
{
WorldSocket::Acceptor* acc = dynamic_cast<WorldSocket::Acceptor*> (m_Acceptor);
if (acc)
acc->close ();
}
if (acc)
acc->close ();
}
if (m_NetThreadsCount != 0)
{
for (size_t i = 0; i < m_NetThreadsCount; ++i)
m_NetThreads[i].Stop ();
}
this->Wait ();
if (m_NetThreadsCount != 0)
{
for (size_t i = 0; i < m_NetThreadsCount; ++i)
m_NetThreads[i].Stop ();
}
this->Wait ();
}
void
WorldSocketMgr::Wait ()
void WorldSocketMgr::Wait ()
{
if (m_NetThreadsCount != 0)
{
for (size_t i = 0; i < m_NetThreadsCount; ++i)
m_NetThreads[i].Wait ();
}
if (m_NetThreadsCount != 0)
{
for (size_t i = 0; i < m_NetThreadsCount; ++i)
m_NetThreads[i].Wait ();
}
}
int
WorldSocketMgr::OnSocketOpen (WorldSocket* sock)
int WorldSocketMgr::OnSocketOpen (WorldSocket* sock)
{
// set some options here
if (m_SockOutKBuff >= 0)
if (sock->peer ().set_option (SOL_SOCKET,
SO_SNDBUF,
(void*) & m_SockOutKBuff,
sizeof (int)) == -1 && errno != ENOTSUP)
{
sLog.outError ("WorldSocketMgr::OnSocketOpen set_option SO_SNDBUF");
return -1;
}
// set some options here
if (m_SockOutKBuff >= 0)
if (sock->peer ().set_option (SOL_SOCKET,
SO_SNDBUF,
(void*) & m_SockOutKBuff,
sizeof (int)) == -1 && errno != ENOTSUP)
{
sLog.outError ("WorldSocketMgr::OnSocketOpen set_option SO_SNDBUF");
return -1;
}
static const int ndoption = 1;
static const int ndoption = 1;
// Set TCP_NODELAY.
if (m_UseNoDelay)
if (sock->peer ().set_option (ACE_IPPROTO_TCP,
TCP_NODELAY,
(void*) & ndoption,
sizeof (int)) == -1)
{
sLog.outError ("WorldSocketMgr::OnSocketOpen: peer ().set_option TCP_NODELAY errno = %s", ACE_OS::strerror (errno));
return -1;
}
sock->m_OutBufferSize = static_cast<size_t> (m_SockOutUBuff);
// Set TCP_NODELAY.
if (m_UseNoDelay)
if (sock->peer ().set_option (ACE_IPPROTO_TCP,
TCP_NODELAY,
(void*) & ndoption,
sizeof (int)) == -1)
{
sLog.outError ("WorldSocketMgr::OnSocketOpen: peer ().set_option TCP_NODELAY errno = %s", ACE_OS::strerror (errno));
return -1;
}
// we skip the Acceptor Thread
size_t min = 1;
sock->m_OutBufferSize = static_cast<size_t> (m_SockOutUBuff);
ACE_ASSERT (m_NetThreadsCount >= 1);
// we skip the Acceptor Thread
size_t min = 1;
for (size_t i = 1; i < m_NetThreadsCount; ++i)
if (m_NetThreads[i].Connections () < m_NetThreads[min].Connections ())
min = i;
ACE_ASSERT (m_NetThreadsCount >= 1);
return m_NetThreads[min].AddSocket (sock);
for (size_t i = 1; i < m_NetThreadsCount; ++i)
if (m_NetThreads[i].Connections () < m_NetThreads[min].Connections ())
min = i;
return m_NetThreads[min].AddSocket (sock);
}
WorldSocketMgr*
WorldSocketMgr::Instance ()
WorldSocketMgr* WorldSocketMgr::Instance ()
{
return ACE_Singleton<WorldSocketMgr,ACE_Thread_Mutex>::instance();
return ACE_Singleton<WorldSocketMgr,ACE_Thread_Mutex>::instance();
}