*Use spell_ranks table in spell scripts to not duplicate data.

--HG--
branch : trunk
This commit is contained in:
QAston
2010-08-01 03:23:14 +02:00
parent 4f3093f5e5
commit d5e33bf4ba
5 changed files with 27 additions and 158 deletions

View File

@@ -28,24 +28,6 @@ enum PaladinSpells
PALADIN_SPELL_HOLY_SHOCK_R1 = 20473,
PALADIN_SPELL_HOLY_SHOCK_R1_DAMAGE = 25912,
PALADIN_SPELL_HOLY_SHOCK_R1_HEALING = 25914,
PALADIN_SPELL_HOLY_SHOCK_R2 = 20929,
PALADIN_SPELL_HOLY_SHOCK_R2_DAMAGE = 25911,
PALADIN_SPELL_HOLY_SHOCK_R2_HEALING = 25913,
PALADIN_SPELL_HOLY_SHOCK_R3 = 20930,
PALADIN_SPELL_HOLY_SHOCK_R3_DAMAGE = 25902,
PALADIN_SPELL_HOLY_SHOCK_R3_HEALING = 25903,
PALADIN_SPELL_HOLY_SHOCK_R4 = 27174,
PALADIN_SPELL_HOLY_SHOCK_R4_DAMAGE = 27176,
PALADIN_SPELL_HOLY_SHOCK_R4_HEALING = 27175,
PALADIN_SPELL_HOLY_SHOCK_R5 = 33072,
PALADIN_SPELL_HOLY_SHOCK_R5_DAMAGE = 33073,
PALADIN_SPELL_HOLY_SHOCK_R5_HEALING = 33074,
PALADIN_SPELL_HOLY_SHOCK_R6 = 48824,
PALADIN_SPELL_HOLY_SHOCK_R6_DAMAGE = 48822,
PALADIN_SPELL_HOLY_SHOCK_R6_HEALING = 48820,
PALADIN_SPELL_HOLY_SHOCK_R7 = 48825,
PALADIN_SPELL_HOLY_SHOCK_R7_DAMAGE = 48823,
PALADIN_SPELL_HOLY_SHOCK_R7_HEALING = 48821,
SPELL_BLESSING_OF_LOWER_CITY_DRUID = 37878,
SPELL_BLESSING_OF_LOWER_CITY_PALADIN = 37879,
@@ -104,51 +86,14 @@ class spell_pal_holy_shock_SpellScript : public SpellScript
{
if (!sSpellStore.LookupEntry(PALADIN_SPELL_HOLY_SHOCK_R1))
return false;
if (!sSpellStore.LookupEntry(PALADIN_SPELL_HOLY_SHOCK_R1_DAMAGE))
return false;
if (!sSpellStore.LookupEntry(PALADIN_SPELL_HOLY_SHOCK_R1_HEALING))
// can't use other spell than holy shock due to spell_ranks dependency
if (spellmgr.GetFirstSpellInChain(PALADIN_SPELL_HOLY_SHOCK_R1) != spellmgr.GetFirstSpellInChain(spellEntry->Id))
return false;
if (!sSpellStore.LookupEntry(PALADIN_SPELL_HOLY_SHOCK_R2))
uint8 rank = spellmgr.GetSpellRank(spellEntry->Id);
if (!spellmgr.GetSpellWithRank(PALADIN_SPELL_HOLY_SHOCK_R1_DAMAGE, rank, true))
return false;
if (!sSpellStore.LookupEntry(PALADIN_SPELL_HOLY_SHOCK_R2_DAMAGE))
return false;
if (!sSpellStore.LookupEntry(PALADIN_SPELL_HOLY_SHOCK_R2_HEALING))
return false;
if (!sSpellStore.LookupEntry(PALADIN_SPELL_HOLY_SHOCK_R3))
return false;
if (!sSpellStore.LookupEntry(PALADIN_SPELL_HOLY_SHOCK_R3_DAMAGE))
return false;
if (!sSpellStore.LookupEntry(PALADIN_SPELL_HOLY_SHOCK_R3_HEALING))
return false;
if (!sSpellStore.LookupEntry(PALADIN_SPELL_HOLY_SHOCK_R4))
return false;
if (!sSpellStore.LookupEntry(PALADIN_SPELL_HOLY_SHOCK_R4_DAMAGE))
return false;
if (!sSpellStore.LookupEntry(PALADIN_SPELL_HOLY_SHOCK_R4_HEALING))
return false;
if (!sSpellStore.LookupEntry(PALADIN_SPELL_HOLY_SHOCK_R5))
return false;
if (!sSpellStore.LookupEntry(PALADIN_SPELL_HOLY_SHOCK_R5_DAMAGE))
return false;
if (!sSpellStore.LookupEntry(PALADIN_SPELL_HOLY_SHOCK_R5_HEALING))
return false;
if (!sSpellStore.LookupEntry(PALADIN_SPELL_HOLY_SHOCK_R6))
return false;
if (!sSpellStore.LookupEntry(PALADIN_SPELL_HOLY_SHOCK_R6_DAMAGE))
return false;
if (!sSpellStore.LookupEntry(PALADIN_SPELL_HOLY_SHOCK_R6_HEALING))
return false;
if (!sSpellStore.LookupEntry(PALADIN_SPELL_HOLY_SHOCK_R7))
return false;
if (!sSpellStore.LookupEntry(PALADIN_SPELL_HOLY_SHOCK_R7_DAMAGE))
return false;
if (!sSpellStore.LookupEntry(PALADIN_SPELL_HOLY_SHOCK_R7_HEALING))
if (!spellmgr.GetSpellWithRank(PALADIN_SPELL_HOLY_SHOCK_R1_HEALING, rank, true))
return false;
return true;
@@ -160,48 +105,12 @@ class spell_pal_holy_shock_SpellScript : public SpellScript
{
Unit *caster = GetCaster();
int hurt = 0;
int heal = 0;
switch(GetSpellInfo()->Id)
{
case PALADIN_SPELL_HOLY_SHOCK_R1:
hurt = PALADIN_SPELL_HOLY_SHOCK_R1_DAMAGE;
heal = PALADIN_SPELL_HOLY_SHOCK_R1_HEALING;
break;
case PALADIN_SPELL_HOLY_SHOCK_R2:
hurt = PALADIN_SPELL_HOLY_SHOCK_R2_DAMAGE;
heal = PALADIN_SPELL_HOLY_SHOCK_R2_HEALING;
break;
case PALADIN_SPELL_HOLY_SHOCK_R3:
hurt = PALADIN_SPELL_HOLY_SHOCK_R3_DAMAGE;
heal = PALADIN_SPELL_HOLY_SHOCK_R3_HEALING;
break;
case PALADIN_SPELL_HOLY_SHOCK_R4:
hurt = PALADIN_SPELL_HOLY_SHOCK_R4_DAMAGE;
heal = PALADIN_SPELL_HOLY_SHOCK_R4_HEALING;
break;
case PALADIN_SPELL_HOLY_SHOCK_R5:
hurt = PALADIN_SPELL_HOLY_SHOCK_R5_DAMAGE;
heal = PALADIN_SPELL_HOLY_SHOCK_R5_HEALING;
break;
case PALADIN_SPELL_HOLY_SHOCK_R6:
hurt = PALADIN_SPELL_HOLY_SHOCK_R6_DAMAGE;
heal = PALADIN_SPELL_HOLY_SHOCK_R6_HEALING;
break;
case PALADIN_SPELL_HOLY_SHOCK_R7:
hurt = PALADIN_SPELL_HOLY_SHOCK_R7_DAMAGE;
heal = PALADIN_SPELL_HOLY_SHOCK_R7_HEALING;
break;
default:
sLog.outError("spell_pal_holy_shock_SpellScript::HandleDummy: Spell %u not handled in HS",GetSpellInfo()->Id);
return;
}
uint8 rank = spellmgr.GetSpellRank(GetSpellInfo()->Id);
if (caster->IsFriendlyTo(unitTarget))
caster->CastSpell(unitTarget, heal, true, 0);
caster->CastSpell(unitTarget, spellmgr.GetSpellWithRank(PALADIN_SPELL_HOLY_SHOCK_R1_HEALING, rank), true, 0);
else
caster->CastSpell(unitTarget, hurt, true, 0);
caster->CastSpell(unitTarget, spellmgr.GetSpellWithRank(PALADIN_SPELL_HOLY_SHOCK_R1_DAMAGE, rank), true, 0);
}
}

View File

@@ -28,15 +28,6 @@ enum PriestSpells
PRIEST_SPELL_PENANCE_R1 = 47540,
PRIEST_SPELL_PENANCE_R1_DAMAGE = 47758,
PRIEST_SPELL_PENANCE_R1_HEAL = 47757,
PRIEST_SPELL_PENANCE_R2 = 53005,
PRIEST_SPELL_PENANCE_R2_DAMAGE = 53001,
PRIEST_SPELL_PENANCE_R2_HEAL = 52986,
PRIEST_SPELL_PENANCE_R3 = 53006,
PRIEST_SPELL_PENANCE_R3_DAMAGE = 53002,
PRIEST_SPELL_PENANCE_R3_HEAL = 52987,
PRIEST_SPELL_PENANCE_R4 = 53007,
PRIEST_SPELL_PENANCE_R4_DAMAGE = 53003,
PRIEST_SPELL_PENANCE_R4_HEAL = 52988,
};
class spell_pri_penance_SpellScript : public SpellScript
@@ -45,30 +36,14 @@ class spell_pri_penance_SpellScript : public SpellScript
{
if (!sSpellStore.LookupEntry(PRIEST_SPELL_PENANCE_R1))
return false;
if (!sSpellStore.LookupEntry(PRIEST_SPELL_PENANCE_R1_DAMAGE))
return false;
if (!sSpellStore.LookupEntry(PRIEST_SPELL_PENANCE_R1_HEAL))
// can't use other spell than this penance due to spell_ranks dependency
if (spellmgr.GetFirstSpellInChain(PRIEST_SPELL_PENANCE_R1) != spellmgr.GetFirstSpellInChain(spellEntry->Id))
return false;
if (!sSpellStore.LookupEntry(PRIEST_SPELL_PENANCE_R2))
uint8 rank = spellmgr.GetSpellRank(spellEntry->Id);
if (!spellmgr.GetSpellWithRank(PRIEST_SPELL_PENANCE_R1_DAMAGE, rank, true))
return false;
if (!sSpellStore.LookupEntry(PRIEST_SPELL_PENANCE_R2_DAMAGE))
return false;
if (!sSpellStore.LookupEntry(PRIEST_SPELL_PENANCE_R2_HEAL))
return false;
if (!sSpellStore.LookupEntry(PRIEST_SPELL_PENANCE_R3))
return false;
if (!sSpellStore.LookupEntry(PRIEST_SPELL_PENANCE_R3_DAMAGE))
return false;
if (!sSpellStore.LookupEntry(PRIEST_SPELL_PENANCE_R3_HEAL))
return false;
if (!sSpellStore.LookupEntry(PRIEST_SPELL_PENANCE_R4))
return false;
if (!sSpellStore.LookupEntry(PRIEST_SPELL_PENANCE_R4_DAMAGE))
return false;
if (!sSpellStore.LookupEntry(PRIEST_SPELL_PENANCE_R4_HEAL))
if (!spellmgr.GetSpellWithRank(PRIEST_SPELL_PENANCE_R1_HEAL, rank, true))
return false;
return true;
@@ -81,37 +56,13 @@ class spell_pri_penance_SpellScript : public SpellScript
return;
Unit *caster = GetCaster();
SpellEntry const *spellInfo = GetSpellInfo();
int hurt = 0;
int heal = 0;
switch(spellInfo->Id)
{
case PRIEST_SPELL_PENANCE_R1:
hurt = PRIEST_SPELL_PENANCE_R1_DAMAGE;
heal = PRIEST_SPELL_PENANCE_R1_HEAL;
break;
case PRIEST_SPELL_PENANCE_R2:
hurt = PRIEST_SPELL_PENANCE_R2_DAMAGE;
heal = PRIEST_SPELL_PENANCE_R2_HEAL;
break;
case PRIEST_SPELL_PENANCE_R3:
hurt = PRIEST_SPELL_PENANCE_R3_DAMAGE;
heal = PRIEST_SPELL_PENANCE_R3_HEAL;
break;
case PRIEST_SPELL_PENANCE_R4:
hurt = PRIEST_SPELL_PENANCE_R4_DAMAGE;
heal = PRIEST_SPELL_PENANCE_R4_HEAL;
break;
default:
sLog.outError("spell_pri_penance_SpellScript::HandleDummy: Spell %u Penance need set correct heal/damage spell", spellInfo->Id);
return;
}
uint8 rank = spellmgr.GetSpellRank(GetSpellInfo()->Id);
if (caster->IsFriendlyTo(unitTarget))
caster->CastSpell(unitTarget, heal, false, 0);
caster->CastSpell(unitTarget, spellmgr.GetSpellWithRank(PRIEST_SPELL_PENANCE_R1_HEAL, rank), false, 0);
else
caster->CastSpell(unitTarget, hurt, false, 0);
caster->CastSpell(unitTarget, spellmgr.GetSpellWithRank(PRIEST_SPELL_PENANCE_R1_DAMAGE, rank), false, 0);
}
void Register()