Core/Units: Reduce differences between branches part 1 - unit updatefield accessors

This commit is contained in:
Shauren
2022-03-29 11:30:49 +02:00
parent c02b829788
commit d611925dc7
232 changed files with 1587 additions and 1436 deletions

View File

@@ -883,7 +883,7 @@ void WorldSession::HandlePlayerLogin(LoginQueryHolder const& holder)
// Set FFA PvP for non GM in non-rest mode
if (sWorld->IsFFAPvPRealm() && !pCurrChar->IsGameMaster() && !pCurrChar->HasFlag(PLAYER_FLAGS, PLAYER_FLAGS_RESTING))
pCurrChar->SetByteFlag(UNIT_FIELD_BYTES_2, UNIT_BYTES_2_OFFSET_PVP_FLAG, UNIT_BYTE2_FLAG_FFA_PVP);
pCurrChar->SetPvpFlag(UNIT_BYTE2_FLAG_FFA_PVP);
if (pCurrChar->HasFlag(PLAYER_FLAGS, PLAYER_FLAGS_CONTESTED_PVP))
pCurrChar->SetContestedPvP();
@@ -1333,7 +1333,7 @@ void WorldSession::HandleAlterAppearance(WorldPacket& recvData)
_player->UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_VISIT_BARBER_SHOP, 1);
_player->SetStandState(0); // stand up
_player->SetStandState(UNIT_STAND_STATE_STAND);
}
void WorldSession::HandleRemoveGlyph(WorldPacket& recvData)