Core/Reputation: Implemented renown reputation (Dragonflight) (#28653)

This commit is contained in:
Meji
2023-01-21 12:41:24 +01:00
committed by GitHub
parent 6aec77db15
commit d64d84dfa6
2 changed files with 140 additions and 21 deletions

View File

@@ -146,7 +146,7 @@ int32 ReputationMgr::GetMaxReputation(FactionEntry const* factionEntry) const
if (ParagonReputationEntry const* paragonReputation = sDB2Manager.GetParagonReputation(factionEntry->ID))
{
// has reward quest, cap is just before threshold for another quest reward
// for example: if current reputation is 12345 and questa are given every 10000 and player has unclaimed reward
// for example: if current reputation is 12345 and quests are given every 10000 and player has unclaimed reward
// then cap will be 19999
// otherwise cap is one theshold level larger
@@ -162,6 +162,14 @@ int32 ReputationMgr::GetMaxReputation(FactionEntry const* factionEntry) const
return cap;
}
if (IsRenownReputation(factionEntry))
{
// Compared to a paragon reputation, DF renown reputations
// have a maximum value of 2500 which resets with each level of renown acquired.
// We calculate the total reputation necessary to raise the renown to the maximum
return GetRenownMaxLevel(factionEntry) * GetRenownLevelThreshold(factionEntry);
}
if (DB2Manager::FriendshipRepReactionSet const* friendshipReactions = sDB2Manager.GetFriendshipRepReactions(factionEntry->FriendshipRepID))
return (*friendshipReactions->rbegin())->ReactionThreshold;
@@ -217,6 +225,14 @@ ReputationRank const* ReputationMgr::GetForcedRankIfAny(FactionTemplateEntry con
return GetForcedRankIfAny(factionTemplateEntry->Faction);
}
bool ReputationMgr::IsParagonReputation(FactionEntry const* factionEntry) const
{
if (sDB2Manager.GetParagonReputation(factionEntry->ID))
return true;
return false;
}
int32 ReputationMgr::GetParagonLevel(uint32 paragonFactionId) const
{
return GetParagonLevel(sFactionStore.LookupEntry(paragonFactionId));
@@ -233,6 +249,53 @@ int32 ReputationMgr::GetParagonLevel(FactionEntry const* paragonFactionEntry) co
return 0;
}
bool ReputationMgr::HasMaximumRenownReputation(FactionEntry const* factionEntry) const
{
if (!IsRenownReputation(factionEntry))
return false;
return GetRenownLevel(factionEntry) >= GetRenownMaxLevel(factionEntry);
}
bool ReputationMgr::IsRenownReputation(FactionEntry const* factionEntry) const
{
return factionEntry->RenownCurrencyID > 0;
}
int32 ReputationMgr::GetRenownLevel(FactionEntry const* renownFactionEntry) const
{
if (!renownFactionEntry)
return 0;
if (CurrencyTypesEntry const* currency = sCurrencyTypesStore.LookupEntry(renownFactionEntry->RenownCurrencyID))
return _player->GetCurrency(currency->ID);
return 0;
}
int32 ReputationMgr::GetRenownLevelThreshold(FactionEntry const* renownFactionEntry) const
{
if (!renownFactionEntry || !IsRenownReputation(renownFactionEntry))
return 0;
int32 dataIndex = GetFactionDataIndexForRaceAndClass(renownFactionEntry);
if (dataIndex >= 0)
return renownFactionEntry->ReputationMax[dataIndex];
return 0;
}
int32 ReputationMgr::GetRenownMaxLevel(FactionEntry const* renownFactionEntry) const
{
if (!renownFactionEntry)
return 0;
if (CurrencyTypesEntry const* currency = sCurrencyTypesStore.LookupEntry(renownFactionEntry->RenownCurrencyID))
return currency->MaxQty;
return 0;
}
void ReputationMgr::ApplyForceReaction(uint32 faction_id, ReputationRank rank, bool apply)
{
if (apply)
@@ -279,8 +342,10 @@ void ReputationMgr::SendState(FactionState const* faction)
WorldPackets::Reputation::SetFactionStanding setFactionStanding;
setFactionStanding.BonusFromAchievementSystem = 0.0f;
int32 standing = faction->VisualStandingIncrease ? faction->VisualStandingIncrease : faction->Standing;
if (faction)
setFactionStanding.Faction.emplace_back(int32(faction->ReputationListID), faction->Standing);
setFactionStanding.Faction.emplace_back(int32(faction->ReputationListID), standing);
for (FactionStateList::iterator itr = _factions.begin(); itr != _factions.end(); ++itr)
{
@@ -288,7 +353,10 @@ void ReputationMgr::SendState(FactionState const* faction)
{
itr->second.needSend = false;
if (!faction || itr->second.ReputationListID != faction->ReputationListID)
setFactionStanding.Faction.emplace_back(int32(itr->second.ReputationListID), itr->second.Standing);
{
standing = itr->second.VisualStandingIncrease ? itr->second.VisualStandingIncrease : itr->second.Standing;
setFactionStanding.Faction.emplace_back(int32(itr->second.ReputationListID), standing);
}
}
}
@@ -341,6 +409,7 @@ void ReputationMgr::Initialize()
newFaction.ID = factionEntry->ID;
newFaction.ReputationListID = factionEntry->ReputationIndex;
newFaction.Standing = 0;
newFaction.VisualStandingIncrease = 0;
newFaction.Flags = GetDefaultStateFlags(factionEntry);
newFaction.needSend = true;
newFaction.needSave = true;
@@ -448,13 +517,22 @@ bool ReputationMgr::SetOneFactionReputation(FactionEntry const* factionEntry, in
FactionStateList::iterator itr = _factions.find(factionEntry->ReputationIndex);
if (itr != _factions.end())
{
int32 BaseRep = GetBaseReputation(factionEntry);
// Ignore renown reputation already raised to the maximum level
if (HasMaximumRenownReputation(factionEntry))
{
itr->second.needSend = false;
itr->second.needSave = false;
return false;
}
if (incremental)
int32 baseRep = GetBaseReputation(factionEntry);
int32 oldStanding = itr->second.Standing + baseRep;
if (incremental || IsRenownReputation(factionEntry))
{
// int32 *= float cause one point loss?
standing = int32(floor((float)standing * sWorld->getRate(RATE_REPUTATION_GAIN) + 0.5f));
standing += itr->second.Standing + BaseRep;
standing += oldStanding;
}
if (standing > GetMaxReputation(factionEntry))
@@ -462,13 +540,55 @@ bool ReputationMgr::SetOneFactionReputation(FactionEntry const* factionEntry, in
else if (standing < GetMinReputation(factionEntry))
standing = GetMinReputation(factionEntry);
ReputationRank old_rank = ReputationToRank(factionEntry, itr->second.Standing + BaseRep);
ReputationRank new_rank = ReputationToRank(factionEntry, standing);
// Ignore rank for paragon or renown reputation
if (!IsParagonReputation(factionEntry) && !IsRenownReputation(factionEntry))
{
ReputationRank oldRank = ReputationToRank(factionEntry, oldStanding);
ReputationRank newRank = ReputationToRank(factionEntry, standing);
int32 oldStanding = itr->second.Standing + BaseRep;
int32 newStanding = standing - BaseRep;
if (newRank <= REP_HOSTILE)
SetAtWar(&itr->second, true);
_player->ReputationChanged(factionEntry, newStanding - itr->second.Standing);
if (newRank > oldRank)
_sendFactionIncreased = true;
if (!factionEntry->FriendshipRepID)
UpdateRankCounters(oldRank, newRank);
}
else
_sendFactionIncreased = true; // TODO: Check Paragon reputation
// Calculate new standing and reputation change
int32 newStanding = 0;
int32 reputationChange = standing - oldStanding;
if (!IsRenownReputation(factionEntry))
newStanding = standing - baseRep;
else
{
if (CurrencyTypesEntry const* currency = sCurrencyTypesStore.LookupEntry(factionEntry->RenownCurrencyID))
{
int32 renownLevelThreshold = GetRenownLevelThreshold(factionEntry);
int32 oldRenownLevel = GetRenownLevel(factionEntry);
int32 totalReputation = (oldRenownLevel * renownLevelThreshold) + (standing - baseRep);
int32 newRenownLevel = totalReputation / renownLevelThreshold;
newStanding = totalReputation % renownLevelThreshold;
if (newRenownLevel >= GetRenownMaxLevel(factionEntry))
{
newStanding = 0;
reputationChange += (GetRenownMaxLevel(factionEntry) * renownLevelThreshold) - totalReputation;
}
itr->second.VisualStandingIncrease = reputationChange;
if (oldRenownLevel != newRenownLevel)
_player->ModifyCurrency(currency->ID, newRenownLevel - oldRenownLevel, false);
}
}
_player->ReputationChanged(factionEntry, reputationChange);
itr->second.Standing = newStanding;
itr->second.needSend = true;
@@ -476,12 +596,6 @@ bool ReputationMgr::SetOneFactionReputation(FactionEntry const* factionEntry, in
SetVisible(&itr->second);
if (new_rank <= REP_HOSTILE)
SetAtWar(&itr->second, true);
if (new_rank > old_rank)
_sendFactionIncreased = true;
ParagonReputationEntry const* paragonReputation = sDB2Manager.GetParagonReputation(factionEntry->ID);
if (paragonReputation)
{
@@ -492,9 +606,6 @@ bool ReputationMgr::SetOneFactionReputation(FactionEntry const* factionEntry, in
_player->AddQuestAndCheckCompletion(paragonRewardQuest, nullptr);
}
if (!factionEntry->FriendshipRepID && !paragonReputation)
UpdateRankCounters(old_rank, new_rank);
_player->UpdateCriteria(CriteriaType::TotalFactionsEncountered, factionEntry->ID);
_player->UpdateCriteria(CriteriaType::ReputationGained, factionEntry->ID);
_player->UpdateCriteria(CriteriaType::TotalExaltedFactions, factionEntry->ID);
@@ -740,7 +851,7 @@ bool ReputationMgr::CanGainParagonReputationForFaction(FactionEntry const* facti
if (!sFactionStore.LookupEntry(factionEntry->ParagonFactionID))
return false;
if (GetRank(factionEntry) != REP_EXALTED)
if (GetRank(factionEntry) != REP_EXALTED && !HasMaximumRenownReputation(factionEntry))
return false;
ParagonReputationEntry const* paragonReputation = sDB2Manager.GetParagonReputation(factionEntry->ParagonFactionID);

View File

@@ -54,6 +54,7 @@ struct FactionState
uint32 ID;
RepListID ReputationListID;
int32 Standing;
int32 VisualStandingIncrease;
EnumFlag<ReputationFlags> Flags = ReputationFlags::None;
bool needSend;
bool needSave;
@@ -116,9 +117,16 @@ class TC_GAME_API ReputationMgr
return forceItr != _forcedReactions.end() ? &forceItr->second : nullptr;
}
bool IsParagonReputation(FactionEntry const* factionEntry) const;
int32 GetParagonLevel(uint32 paragonFactionId) const;
int32 GetParagonLevel(FactionEntry const* paragonFactionEntry) const;
bool HasMaximumRenownReputation(FactionEntry const* factionEntry) const;
bool IsRenownReputation(FactionEntry const* factionEntry) const;
int32 GetRenownLevel(FactionEntry const* renownFactionEntry) const;
int32 GetRenownLevelThreshold(FactionEntry const* renownFactionEntry) const;
int32 GetRenownMaxLevel(FactionEntry const* renownFactionEntry) const;
public: // modifiers
bool SetReputation(FactionEntry const* factionEntry, int32 standing)
{