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Core/Auras: Renamed a bunch of unknown or changed spell aura types and implemented some of them
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@@ -828,8 +828,8 @@ class spell_baleroc_vital_flame : public AuraScript
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void Register() override
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{
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OnEffectApply += AuraEffectApplyFn(spell_baleroc_vital_flame::OnApply, EFFECT_0, SPELL_AURA_359, AURA_EFFECT_HANDLE_REAL);
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OnEffectRemove += AuraEffectRemoveFn(spell_baleroc_vital_flame::OnRemove, EFFECT_0, SPELL_AURA_359, AURA_EFFECT_HANDLE_REAL);
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OnEffectApply += AuraEffectApplyFn(spell_baleroc_vital_flame::OnApply, EFFECT_0, SPELL_AURA_MOD_HEALING_DONE_VERSUS_AURASTATE, AURA_EFFECT_HANDLE_REAL);
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OnEffectRemove += AuraEffectRemoveFn(spell_baleroc_vital_flame::OnRemove, EFFECT_0, SPELL_AURA_MOD_HEALING_DONE_VERSUS_AURASTATE, AURA_EFFECT_HANDLE_REAL);
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}
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uint32 stacks = 0u;
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