Core/Scenes: Implemented spell created SceneObjects

This commit is contained in:
Shauren
2021-10-11 12:59:19 +02:00
parent 8492c273dd
commit d7302ffd14
17 changed files with 435 additions and 16 deletions

View File

@@ -30,6 +30,7 @@
#include "ObjectAccessor.h"
#include "ObjectMgr.h"
#include "PhasingHandler.h"
#include "SceneObject.h"
#include "World.h"
#include "ScriptMgr.h"
@@ -285,12 +286,14 @@ void ObjectGridCleaner::Visit(GridRefManager<T> &m)
template void ObjectGridUnloader::Visit(CreatureMapType &);
template void ObjectGridUnloader::Visit(GameObjectMapType &);
template void ObjectGridUnloader::Visit(DynamicObjectMapType &);
template void ObjectGridUnloader::Visit(ConversationMapType &);
template void ObjectGridUnloader::Visit(AreaTriggerMapType&);
template void ObjectGridUnloader::Visit(SceneObjectMapType&);
template void ObjectGridUnloader::Visit(ConversationMapType&);
template void ObjectGridUnloader::Visit(AreaTriggerMapType &);
template void ObjectGridCleaner::Visit(CreatureMapType &);
template void ObjectGridCleaner::Visit<GameObject>(GameObjectMapType &);
template void ObjectGridCleaner::Visit<DynamicObject>(DynamicObjectMapType &);
template void ObjectGridCleaner::Visit<Corpse>(CorpseMapType &);
template void ObjectGridCleaner::Visit<AreaTrigger>(AreaTriggerMapType &);
template void ObjectGridCleaner::Visit<SceneObject>(SceneObjectMapType &);
template void ObjectGridCleaner::Visit<Conversation>(ConversationMapType &);