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https://github.com/TrinityCore/TrinityCore.git
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Core/Packets:
* renamed CMSG_GUILD_BANKER_ACTIVATE to CMSG_GUILD_BANK_ACTIVATE and updated handler to packet class * renamed SMSG_GUILD_BANK_LIST to SMSG_GUILD_BANK_QUERY_RESULTS and updated packets to packet class * Updated CMSG_GUILD_BANK_QUERY_TAB, CMSG_GUILD_BANK_BUY_TAB and CMSG_GUILD_BANK_UPDATE_TAB handlers to packet class * fixed displaying sockets, reforged stats and enchantments for items in the guild bank
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@@ -22,6 +22,7 @@
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#include "DatabaseEnv.h"
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#include "Guild.h"
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#include "GuildMgr.h"
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#include "GuildPackets.h"
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#include "Log.h"
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#include "ObjectMgr.h"
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#include "Player.h"
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@@ -395,16 +396,12 @@ void WorldSession::HandleGuildPermissions(WorldPacket& /* recvPacket */)
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}
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// Called when clicking on Guild bank gameobject
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void WorldSession::HandleGuildBankerActivate(WorldPacket& recvPacket)
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void WorldSession::HandleGuildBankActivate(WorldPackets::Guild::GuildBankActivate& packet)
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{
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ObjectGuid guid;
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bool sendAllSlots;
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recvPacket >> guid >> sendAllSlots;
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TC_LOG_DEBUG("guild", "CMSG_GUILD_BANK_ACTIVATE [%s]: [%s] AllSlots: %u"
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, GetPlayerInfo().c_str(), packet.Banker.ToString().c_str(), packet.FullUpdate);
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TC_LOG_DEBUG("guild", "CMSG_GUILD_BANKER_ACTIVATE [%s]: [%s] AllSlots: %u"
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, GetPlayerInfo().c_str(), guid.ToString().c_str(), sendAllSlots);
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GameObject const* const go = GetPlayer()->GetGameObjectIfCanInteractWith(guid, GAMEOBJECT_TYPE_GUILD_BANK);
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GameObject const* const go = GetPlayer()->GetGameObjectIfCanInteractWith(packet.Banker, GAMEOBJECT_TYPE_GUILD_BANK);
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if (!go)
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return;
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@@ -415,24 +412,18 @@ void WorldSession::HandleGuildBankerActivate(WorldPacket& recvPacket)
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return;
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}
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guild->SendBankList(this, 0, true, true);
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guild->SendBankList(this, 0, packet.FullUpdate);
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}
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// Called when opening guild bank tab only (first one)
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void WorldSession::HandleGuildBankQueryTab(WorldPacket& recvPacket)
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void WorldSession::HandleGuildBankQueryTab(WorldPackets::Guild::GuildBankQueryTab& packet)
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{
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ObjectGuid guid;
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uint8 tabId;
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bool full;
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recvPacket >> guid >> tabId >> full;
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TC_LOG_DEBUG("guild", "CMSG_GUILD_BANK_QUERY_TAB [%s]: %s, TabId: %u, ShowTabs: %u"
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, GetPlayerInfo().c_str(), guid.ToString().c_str(), tabId, full);
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, GetPlayerInfo().c_str(), packet.Banker.ToString().c_str(), packet.Tab, packet.FullUpdate);
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if (GetPlayer()->GetGameObjectIfCanInteractWith(guid, GAMEOBJECT_TYPE_GUILD_BANK))
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if (GetPlayer()->GetGameObjectIfCanInteractWith(packet.Banker, GAMEOBJECT_TYPE_GUILD_BANK))
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if (Guild* guild = GetPlayer()->GetGuild())
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guild->SendBankList(this, tabId, true, false);
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guild->SendBankList(this, packet.Tab, packet.FullUpdate);
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}
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void WorldSession::HandleGuildBankDepositMoney(WorldPacket& recvPacket)
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@@ -546,35 +537,23 @@ void WorldSession::HandleGuildBankSwapItems(WorldPacket& recvPacket)
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}
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}
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void WorldSession::HandleGuildBankBuyTab(WorldPacket& recvPacket)
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void WorldSession::HandleGuildBankBuyTab(WorldPackets::Guild::GuildBankBuyTab& packet)
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{
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ObjectGuid guid;
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recvPacket >> guid;
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TC_LOG_DEBUG("guild", "CMSG_GUILD_BANK_BUY_TAB [%s]: [%s[, TabId: %u", GetPlayerInfo().c_str(), packet.Banker.ToString().c_str(), packet.BankTab);
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uint8 tabId;
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recvPacket >> tabId;
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TC_LOG_DEBUG("guild", "CMSG_GUILD_BANK_BUY_TAB [%s]: [%s[, TabId: %u", GetPlayerInfo().c_str(), guid.ToString().c_str(), tabId);
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if (!guid || GetPlayer()->GetGameObjectIfCanInteractWith(guid, GAMEOBJECT_TYPE_GUILD_BANK))
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if (!packet.Banker || GetPlayer()->GetGameObjectIfCanInteractWith(packet.Banker, GAMEOBJECT_TYPE_GUILD_BANK))
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if (Guild* guild = GetPlayer()->GetGuild())
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guild->HandleBuyBankTab(this, tabId);
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guild->HandleBuyBankTab(this, packet.BankTab);
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}
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void WorldSession::HandleGuildBankUpdateTab(WorldPacket& recvPacket)
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void WorldSession::HandleGuildBankUpdateTab(WorldPackets::Guild::GuildBankUpdateTab& packet)
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{
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ObjectGuid guid;
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uint8 tabId;
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std::string name, icon;
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recvPacket >> guid >> tabId >> name >> icon;
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TC_LOG_DEBUG("guild", "CMSG_GUILD_BANK_UPDATE_TAB [%s]: [%s], TabId: %u, Name: %s, Icon: %s"
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, GetPlayerInfo().c_str(), guid.ToString().c_str(), tabId, name.c_str(), icon.c_str());
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if (!name.empty() && !icon.empty())
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if (GetPlayer()->GetGameObjectIfCanInteractWith(guid, GAMEOBJECT_TYPE_GUILD_BANK))
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, GetPlayerInfo().c_str(), packet.Banker.ToString().c_str(), packet.BankTab, packet.Name.c_str(), packet.Icon.c_str());
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if (!packet.Name.empty() && !packet.Icon.empty())
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if (GetPlayer()->GetGameObjectIfCanInteractWith(packet.Banker, GAMEOBJECT_TYPE_GUILD_BANK))
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if (Guild* guild = GetPlayer()->GetGuild())
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guild->HandleSetBankTabInfo(this, tabId, name, icon);
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guild->HandleSetBankTabInfo(this, packet.BankTab, packet.Name, packet.Icon);
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}
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void WorldSession::HandleGuildBankLogQuery(WorldPacket& recvPacket)
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