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Core/Logging: Switch from fmt::sprintf to fmt::format (c++20 standard compatible api)
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@@ -50,7 +50,7 @@ bool LoadGameObjectModelList(std::string const& dataPath)
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auto model_list_file = Trinity::make_unique_ptr_with_deleter(fopen((dataPath + "vmaps/" + VMAP::GAMEOBJECT_MODELS).c_str(), "rb"), &::fclose);
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if (!model_list_file)
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{
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TC_LOG_ERROR("misc", "Unable to open '%s' file.", VMAP::GAMEOBJECT_MODELS);
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TC_LOG_ERROR("misc", "Unable to open '{}' file.", VMAP::GAMEOBJECT_MODELS);
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return false;
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}
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@@ -58,7 +58,7 @@ bool LoadGameObjectModelList(std::string const& dataPath)
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if (fread(magic, 1, 8, model_list_file.get()) != 8
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|| memcmp(magic, VMAP::VMAP_MAGIC, 8) != 0)
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{
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TC_LOG_ERROR("misc", "File '%s' has wrong header, expected %s.", VMAP::GAMEOBJECT_MODELS, VMAP::VMAP_MAGIC);
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TC_LOG_ERROR("misc", "File '{}' has wrong header, expected {}.", VMAP::GAMEOBJECT_MODELS, VMAP::VMAP_MAGIC);
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return false;
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}
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@@ -79,20 +79,20 @@ bool LoadGameObjectModelList(std::string const& dataPath)
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|| fread(&v1, sizeof(Vector3), 1, model_list_file.get()) != 1
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|| fread(&v2, sizeof(Vector3), 1, model_list_file.get()) != 1)
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{
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TC_LOG_ERROR("misc", "File '%s' seems to be corrupted!", VMAP::GAMEOBJECT_MODELS);
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TC_LOG_ERROR("misc", "File '{}' seems to be corrupted!", VMAP::GAMEOBJECT_MODELS);
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break;
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}
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if (v1.isNaN() || v2.isNaN())
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{
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TC_LOG_ERROR("misc", "File '%s' Model '%s' has invalid v1%s v2%s values!", VMAP::GAMEOBJECT_MODELS, std::string(buff, name_length).c_str(), v1.toString().c_str(), v2.toString().c_str());
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TC_LOG_ERROR("misc", "File '{}' Model '{}' has invalid v1{} v2{} values!", VMAP::GAMEOBJECT_MODELS, std::string(buff, name_length), v1.toString(), v2.toString());
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continue;
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}
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model_list.emplace(std::piecewise_construct, std::forward_as_tuple(displayId), std::forward_as_tuple(&buff[0], name_length, v1, v2, isWmo != 0));
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}
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TC_LOG_INFO("server.loading", ">> Loaded %u GameObject models in %u ms", uint32(model_list.size()), GetMSTimeDiffToNow(oldMSTime));
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TC_LOG_INFO("server.loading", ">> Loaded {} GameObject models in {} ms", uint32(model_list.size()), GetMSTimeDiffToNow(oldMSTime));
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return true;
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}
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@@ -112,7 +112,7 @@ bool GameObjectModel::initialize(std::unique_ptr<GameObjectModelOwnerBase> model
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// ignore models with no bounds
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if (mdl_box == G3D::AABox::zero())
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{
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TC_LOG_ERROR("misc", "GameObject model %s has zero bounds, loading skipped", it->second.name.c_str());
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TC_LOG_ERROR("misc", "GameObject model {} has zero bounds, loading skipped", it->second.name);
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return false;
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}
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@@ -272,7 +272,7 @@ bool GameObjectModel::UpdatePosition()
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// ignore models with no bounds
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if (mdl_box == G3D::AABox::zero())
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{
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TC_LOG_ERROR("misc", "GameObject model %s has zero bounds, loading skipped", it->second.name.c_str());
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TC_LOG_ERROR("misc", "GameObject model {} has zero bounds, loading skipped", it->second.name);
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return false;
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}
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