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Core/Logging: Switch from fmt::sprintf to fmt::format (c++20 standard compatible api)
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@@ -30,8 +30,8 @@ static size_t const MAX_CHANNEL_PASS_STR = 127;
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void WorldSession::HandleJoinChannel(WorldPackets::Channel::JoinChannel& packet)
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{
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TC_LOG_DEBUG("chat.system", "CMSG_JOIN_CHANNEL %s ChatChannelId: %u, CreateVoiceSession: %u, Internal: %u, ChannelName: %s, Password: %s",
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GetPlayerInfo().c_str(), packet.ChatChannelId, packet.CreateVoiceSession, packet.Internal, packet.ChannelName.c_str(), packet.Password.c_str());
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TC_LOG_DEBUG("chat.system", "CMSG_JOIN_CHANNEL {} ChatChannelId: {}, CreateVoiceSession: {}, Internal: {}, ChannelName: {}, Password: {}",
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GetPlayerInfo(), packet.ChatChannelId, packet.CreateVoiceSession, packet.Internal, packet.ChannelName, packet.Password);
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AreaTableEntry const* zone = sAreaTableStore.LookupEntry(GetPlayer()->GetZoneId());
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if (packet.ChatChannelId)
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@@ -70,13 +70,13 @@ void WorldSession::HandleJoinChannel(WorldPackets::Channel::JoinChannel& packet)
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channelNotify.Type = CHAT_INVALID_NAME_NOTICE;
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channelNotify._Channel = packet.ChannelName;
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SendPacket(channelNotify.Write());
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TC_LOG_ERROR("network", "Player %s tried to create a channel with a name more than " SZFMTD " characters long - blocked", GetPlayer()->GetGUID().ToString().c_str(), MAX_CHANNEL_NAME_STR);
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TC_LOG_ERROR("network", "Player {} tried to create a channel with a name more than {} characters long - blocked", GetPlayer()->GetGUID().ToString(), MAX_CHANNEL_NAME_STR);
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return;
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}
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if (packet.Password.length() > MAX_CHANNEL_PASS_STR)
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{
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TC_LOG_ERROR("network", "Player %s tried to create a channel with a password more than " SZFMTD " characters long - blocked", GetPlayer()->GetGUID().ToString().c_str(), MAX_CHANNEL_PASS_STR);
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TC_LOG_ERROR("network", "Player {} tried to create a channel with a password more than {} characters long - blocked", GetPlayer()->GetGUID().ToString(), MAX_CHANNEL_PASS_STR);
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return;
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}
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@@ -95,8 +95,8 @@ void WorldSession::HandleJoinChannel(WorldPackets::Channel::JoinChannel& packet)
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void WorldSession::HandleLeaveChannel(WorldPackets::Channel::LeaveChannel& packet)
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{
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TC_LOG_DEBUG("chat.system", "CMSG_LEAVE_CHANNEL %s ChannelName: %s, ZoneChannelID: %u",
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GetPlayerInfo().c_str(), packet.ChannelName.c_str(), packet.ZoneChannelID);
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TC_LOG_DEBUG("chat.system", "CMSG_LEAVE_CHANNEL {} ChannelName: {}, ZoneChannelID: {}",
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GetPlayerInfo(), packet.ChannelName, packet.ZoneChannelID);
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if (packet.ChannelName.empty() && !packet.ZoneChannelID)
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return;
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@@ -124,8 +124,8 @@ void WorldSession::HandleLeaveChannel(WorldPackets::Channel::LeaveChannel& packe
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void WorldSession::HandleChannelCommand(WorldPackets::Channel::ChannelCommand& packet)
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{
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TC_LOG_DEBUG("chat.system", "%s %s ChannelName: %s",
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GetOpcodeNameForLogging(packet.GetOpcode()).c_str(), GetPlayerInfo().c_str(), packet.ChannelName.c_str());
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TC_LOG_DEBUG("chat.system", "{} {} ChannelName: {}",
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GetOpcodeNameForLogging(packet.GetOpcode()), GetPlayerInfo(), packet.ChannelName);
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if (Channel* channel = ChannelMgr::GetChannelForPlayerByNamePart(packet.ChannelName, GetPlayer()))
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{
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@@ -154,13 +154,13 @@ void WorldSession::HandleChannelPlayerCommand(WorldPackets::Channel::ChannelPlay
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{
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if (packet.Name.length() >= MAX_CHANNEL_NAME_STR)
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{
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TC_LOG_DEBUG("chat.system", "%s %s ChannelName: %s, Name: %s, Name too long.",
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GetOpcodeNameForLogging(packet.GetOpcode()).c_str(), GetPlayerInfo().c_str(), packet.ChannelName.c_str(), packet.Name.c_str());
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TC_LOG_DEBUG("chat.system", "{} {} ChannelName: {}, Name: {}, Name too long.",
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GetOpcodeNameForLogging(packet.GetOpcode()), GetPlayerInfo(), packet.ChannelName, packet.Name);
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return;
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}
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TC_LOG_DEBUG("chat.system", "%s %s ChannelName: %s, Name: %s",
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GetOpcodeNameForLogging(packet.GetOpcode()).c_str(), GetPlayerInfo().c_str(), packet.ChannelName.c_str(), packet.Name.c_str());
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TC_LOG_DEBUG("chat.system", "{} {} ChannelName: {}, Name: {}",
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GetOpcodeNameForLogging(packet.GetOpcode()), GetPlayerInfo(), packet.ChannelName, packet.Name);
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if (!normalizePlayerName(packet.Name))
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return;
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@@ -206,13 +206,13 @@ void WorldSession::HandleChannelPassword(WorldPackets::Channel::ChannelPassword&
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{
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if (packet.Password.length() > MAX_CHANNEL_PASS_STR)
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{
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TC_LOG_DEBUG("chat.system", "%s %s ChannelName: %s, Password: %s, Password too long.",
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GetOpcodeNameForLogging(packet.GetOpcode()).c_str(), GetPlayerInfo().c_str(), packet.ChannelName.c_str(), packet.Password.c_str());
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TC_LOG_DEBUG("chat.system", "{} {} ChannelName: {}, Password: {}, Password too long.",
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GetOpcodeNameForLogging(packet.GetOpcode()), GetPlayerInfo(), packet.ChannelName, packet.Password);
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return;
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}
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TC_LOG_DEBUG("chat.system", "%s %s ChannelName: %s, Password: %s",
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GetOpcodeNameForLogging(packet.GetOpcode()).c_str(), GetPlayerInfo().c_str(), packet.ChannelName.c_str(), packet.Password.c_str());
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TC_LOG_DEBUG("chat.system", "{} {} ChannelName: {}, Password: {}",
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GetOpcodeNameForLogging(packet.GetOpcode()), GetPlayerInfo(), packet.ChannelName, packet.Password);
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if (Channel* channel = ChannelMgr::GetChannelForPlayerByNamePart(packet.ChannelName, GetPlayer()))
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channel->Password(GetPlayer(), packet.Password);
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