Core/Logging: Switch from fmt::sprintf to fmt::format (c++20 standard compatible api)

This commit is contained in:
Shauren
2023-01-08 21:16:53 +01:00
parent b6820a706f
commit d791afae1d
294 changed files with 4921 additions and 4944 deletions

View File

@@ -45,8 +45,8 @@ void WorldSession::HandleRequestVehiclePrevSeat(WorldPackets::Vehicle::RequestVe
VehicleSeatEntry const* seat = GetPlayer()->GetVehicle()->GetSeatForPassenger(GetPlayer());
if (!seat->CanSwitchFromSeat())
{
TC_LOG_ERROR("network", "HandleRequestVehiclePrevSeat: %s tried to switch seats but current seatflags %u don't permit that.",
GetPlayer()->GetGUID().ToString().c_str(), seat->Flags);
TC_LOG_ERROR("network", "HandleRequestVehiclePrevSeat: {} tried to switch seats but current seatflags {} don't permit that.",
GetPlayer()->GetGUID().ToString(), seat->Flags);
return;
}
@@ -62,8 +62,8 @@ void WorldSession::HandleRequestVehicleNextSeat(WorldPackets::Vehicle::RequestVe
VehicleSeatEntry const* seat = GetPlayer()->GetVehicle()->GetSeatForPassenger(GetPlayer());
if (!seat->CanSwitchFromSeat())
{
TC_LOG_ERROR("network", "HandleRequestVehicleNextSeat: %s tried to switch seats but current seatflags %u don't permit that.",
GetPlayer()->GetGUID().ToString().c_str(), seat->Flags);
TC_LOG_ERROR("network", "HandleRequestVehicleNextSeat: {} tried to switch seats but current seatflags {} don't permit that.",
GetPlayer()->GetGUID().ToString(), seat->Flags);
return;
}
@@ -79,8 +79,8 @@ void WorldSession::HandleMoveChangeVehicleSeats(WorldPackets::Vehicle::MoveChang
VehicleSeatEntry const* seat = GetPlayer()->GetVehicle()->GetSeatForPassenger(GetPlayer());
if (!seat->CanSwitchFromSeat())
{
TC_LOG_ERROR("network", "HandleMoveChangeVehicleSeats: Player %s tried to switch seats but current seatflags %u don't permit that.",
GetPlayer()->GetGUID().ToString().c_str(), seat->Flags);
TC_LOG_ERROR("network", "HandleMoveChangeVehicleSeats: Player {} tried to switch seats but current seatflags {} don't permit that.",
GetPlayer()->GetGUID().ToString(), seat->Flags);
return;
}
@@ -108,8 +108,8 @@ void WorldSession::HandleRequestVehicleSwitchSeat(WorldPackets::Vehicle::Request
VehicleSeatEntry const* seat = GetPlayer()->GetVehicle()->GetSeatForPassenger(GetPlayer());
if (!seat->CanSwitchFromSeat())
{
TC_LOG_ERROR("network", "HandleRequestVehicleSwitchSeat: %s tried to switch seats but current seatflags %u don't permit that.",
GetPlayer()->GetGUID().ToString().c_str(), seat->Flags);
TC_LOG_ERROR("network", "HandleRequestVehicleSwitchSeat: {} tried to switch seats but current seatflags {} don't permit that.",
GetPlayer()->GetGUID().ToString(), seat->Flags);
return;
}
@@ -144,7 +144,7 @@ void WorldSession::HandleEjectPassenger(WorldPackets::Vehicle::EjectPassenger& e
Vehicle* vehicle = _player->GetVehicleKit();
if (!vehicle)
{
TC_LOG_ERROR("network", "HandleEjectPassenger: %s is not in a vehicle!", GetPlayer()->GetGUID().ToString().c_str());
TC_LOG_ERROR("network", "HandleEjectPassenger: {} is not in a vehicle!", GetPlayer()->GetGUID().ToString());
return;
}
@@ -153,13 +153,13 @@ void WorldSession::HandleEjectPassenger(WorldPackets::Vehicle::EjectPassenger& e
Unit* unit = ObjectAccessor::GetUnit(*_player, ejectPassenger.Passenger);
if (!unit) // creatures can be ejected too from player mounts
{
TC_LOG_ERROR("network", "%s tried to eject %s from vehicle, but the latter was not found in world!", GetPlayer()->GetGUID().ToString().c_str(), ejectPassenger.Passenger.ToString().c_str());
TC_LOG_ERROR("network", "{} tried to eject {} from vehicle, but the latter was not found in world!", GetPlayer()->GetGUID().ToString(), ejectPassenger.Passenger.ToString());
return;
}
if (!unit->IsOnVehicle(vehicle->GetBase()))
{
TC_LOG_ERROR("network", "%s tried to eject %s, but they are not in the same vehicle", GetPlayer()->GetGUID().ToString().c_str(), ejectPassenger.Passenger.ToString().c_str());
TC_LOG_ERROR("network", "{} tried to eject {}, but they are not in the same vehicle", GetPlayer()->GetGUID().ToString(), ejectPassenger.Passenger.ToString());
return;
}
@@ -168,10 +168,10 @@ void WorldSession::HandleEjectPassenger(WorldPackets::Vehicle::EjectPassenger& e
if (seat->IsEjectable())
unit->ExitVehicle();
else
TC_LOG_ERROR("network", "Player %s attempted to eject %s from non-ejectable seat.", GetPlayer()->GetGUID().ToString().c_str(), ejectPassenger.Passenger.ToString().c_str());
TC_LOG_ERROR("network", "Player {} attempted to eject {} from non-ejectable seat.", GetPlayer()->GetGUID().ToString(), ejectPassenger.Passenger.ToString());
}
else
TC_LOG_ERROR("network", "HandleEjectPassenger: %s tried to eject invalid %s ", GetPlayer()->GetGUID().ToString().c_str(), ejectPassenger.Passenger.ToString().c_str());
TC_LOG_ERROR("network", "HandleEjectPassenger: {} tried to eject invalid {} ", GetPlayer()->GetGUID().ToString(), ejectPassenger.Passenger.ToString());
}
void WorldSession::HandleRequestVehicleExit(WorldPackets::Vehicle::RequestVehicleExit& /*requestVehicleExit*/)
@@ -184,8 +184,8 @@ void WorldSession::HandleRequestVehicleExit(WorldPackets::Vehicle::RequestVehicl
if (itr->second.SeatInfo->CanEnterOrExit())
GetPlayer()->ExitVehicle();
else
TC_LOG_ERROR("network", "Player %s tried to exit vehicle, but seatflags %u (ID: %u) don't permit that.",
GetPlayer()->GetGUID().ToString().c_str(), vehicle->GetVehicleInfo()->SeatID[itr->first], itr->second.SeatInfo->Flags);
TC_LOG_ERROR("network", "Player {} tried to exit vehicle, but seatflags {} (ID: {}) don't permit that.",
GetPlayer()->GetGUID().ToString(), vehicle->GetVehicleInfo()->SeatID[itr->first], itr->second.SeatInfo->Flags);
}
}
}