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Core/Logging: Switch from fmt::sprintf to fmt::format (c++20 standard compatible api)
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@@ -175,7 +175,7 @@ void InstanceScript::LoadMinionData(MinionData const* data)
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++data;
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}
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TC_LOG_DEBUG("scripts", "InstanceScript::LoadMinionData: " UI64FMTD " minions loaded.", uint64(minions.size()));
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TC_LOG_DEBUG("scripts", "InstanceScript::LoadMinionData: {} minions loaded.", uint64(minions.size()));
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}
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void InstanceScript::LoadDoorData(DoorData const* data)
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@@ -187,7 +187,7 @@ void InstanceScript::LoadDoorData(DoorData const* data)
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++data;
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}
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TC_LOG_DEBUG("scripts", "InstanceScript::LoadDoorData: " UI64FMTD " doors loaded.", uint64(doors.size()));
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TC_LOG_DEBUG("scripts", "InstanceScript::LoadDoorData: {} doors loaded.", uint64(doors.size()));
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}
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void InstanceScript::LoadObjectData(ObjectData const* creatureData, ObjectData const* gameObjectData)
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@@ -198,7 +198,7 @@ void InstanceScript::LoadObjectData(ObjectData const* creatureData, ObjectData c
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if (gameObjectData)
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LoadObjectData(gameObjectData, _gameObjectInfo);
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TC_LOG_DEBUG("scripts", "InstanceScript::LoadObjectData: " SZFMTD " objects loaded.", _creatureInfo.size() + _gameObjectInfo.size());
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TC_LOG_DEBUG("scripts", "InstanceScript::LoadObjectData: {} objects loaded.", _creatureInfo.size() + _gameObjectInfo.size());
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}
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void InstanceScript::LoadObjectData(ObjectData const* data, ObjectInfoMap& objectInfo)
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@@ -378,7 +378,7 @@ bool InstanceScript::SetBossState(uint32 id, EncounterState state)
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if (bossInfo->state == TO_BE_DECIDED) // loading
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{
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bossInfo->state = state;
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TC_LOG_DEBUG("scripts", "InstanceScript: Initialize boss %u state as %s (map %u, %u).", id, GetBossStateName(state), instance->GetId(), instance->GetInstanceId());
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TC_LOG_DEBUG("scripts", "InstanceScript: Initialize boss {} state as {} (map {}, {}).", id, GetBossStateName(state), instance->GetId(), instance->GetInstanceId());
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return false;
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}
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else
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@@ -388,7 +388,7 @@ bool InstanceScript::SetBossState(uint32 id, EncounterState state)
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if (bossInfo->state == DONE)
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{
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TC_LOG_ERROR("map", "InstanceScript: Tried to set instance boss %u state from %s back to %s for map %u, instance id %u. Blocked!", id, GetBossStateName(bossInfo->state), GetBossStateName(state), instance->GetId(), instance->GetInstanceId());
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TC_LOG_ERROR("map", "InstanceScript: Tried to set instance boss {} state from {} back to {} for map {}, instance id {}. Blocked!", id, GetBossStateName(bossInfo->state), GetBossStateName(state), instance->GetId(), instance->GetInstanceId());
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return false;
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}
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@@ -566,7 +566,7 @@ void InstanceScript::DoUseDoorOrButton(ObjectGuid guid, uint32 withRestoreTime /
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go->ResetDoorOrButton();
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}
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else
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TC_LOG_ERROR("scripts", "InstanceScript: DoUseDoorOrButton can't use gameobject entry %u, because type is %u.", go->GetEntry(), go->GetGoType());
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TC_LOG_ERROR("scripts", "InstanceScript: DoUseDoorOrButton can't use gameobject entry {}, because type is {}.", go->GetEntry(), go->GetGoType());
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}
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else
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TC_LOG_DEBUG("scripts", "InstanceScript: DoUseDoorOrButton failed");
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@@ -585,7 +585,7 @@ void InstanceScript::DoCloseDoorOrButton(ObjectGuid guid)
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go->ResetDoorOrButton();
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}
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else
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TC_LOG_ERROR("scripts", "InstanceScript: DoCloseDoorOrButton can't use gameobject entry %u, because type is %u.", go->GetEntry(), go->GetGoType());
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TC_LOG_ERROR("scripts", "InstanceScript: DoCloseDoorOrButton can't use gameobject entry {}, because type is {}.", go->GetEntry(), go->GetGoType());
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}
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else
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TC_LOG_DEBUG("scripts", "InstanceScript: DoCloseDoorOrButton failed");
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@@ -602,7 +602,7 @@ void InstanceScript::DoRespawnGameObject(ObjectGuid guid, Seconds timeToDespawn
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case GAMEOBJECT_TYPE_TRAP:
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case GAMEOBJECT_TYPE_FISHINGNODE:
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// not expect any of these should ever be handled
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TC_LOG_ERROR("scripts", "InstanceScript: DoRespawnGameObject can't respawn gameobject entry %u, because type is %u.", go->GetEntry(), go->GetGoType());
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TC_LOG_ERROR("scripts", "InstanceScript: DoRespawnGameObject can't respawn gameobject entry {}, because type is {}.", go->GetEntry(), go->GetGoType());
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return;
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default:
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break;
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@@ -740,7 +740,7 @@ DungeonEncounterEntry const* InstanceScript::GetBossDungeonEncounter(Creature co
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bool InstanceScript::CheckAchievementCriteriaMeet(uint32 criteria_id, Player const* /*source*/, Unit const* /*target*/ /*= nullptr*/, uint32 /*miscvalue1*/ /*= 0*/)
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{
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TC_LOG_ERROR("misc", "Achievement system call InstanceScript::CheckAchievementCriteriaMeet but instance script for map %u not have implementation for achievement criteria %u",
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TC_LOG_ERROR("misc", "Achievement system call InstanceScript::CheckAchievementCriteriaMeet but instance script for map {} not have implementation for achievement criteria {}",
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instance->GetId(), criteria_id);
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return false;
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}
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@@ -855,7 +855,7 @@ void InstanceScript::UpdateEncounterState(EncounterCreditType type, uint32 credi
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if (encounter.lastEncounterDungeon)
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{
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dungeonId = encounter.lastEncounterDungeon;
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TC_LOG_DEBUG("lfg", "UpdateEncounterState: Instance %s (instanceId %u) completed encounter %s. Credit Dungeon: %u",
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TC_LOG_DEBUG("lfg", "UpdateEncounterState: Instance {} (instanceId {}) completed encounter {}. Credit Dungeon: {}",
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instance->GetMapName(), instance->GetInstanceId(), encounter.dbcEntry->Name[sWorld->GetDefaultDbcLocale()], dungeonId);
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break;
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}
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