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*More update about positions.
*Ulduar: do not allow demolisher to regenerate pyrite. Player must shoot down and grab the containers to refill pyrite. --HG-- branch : trunk
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@@ -68,8 +68,7 @@ void PointMovementGenerator<T>:: Finalize(T &unit)
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{
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if(unit.hasUnitState(UNIT_STAT_CHARGING))
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unit.clearUnitState(UNIT_STAT_CHARGING | UNIT_STAT_JUMPING);
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else if(arrived)
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MovementInform(unit);
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MovementInform(unit);
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}
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template<class T>
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