*Update creature melee damage calculation.

--HG--
branch : trunk
This commit is contained in:
megamage
2009-06-17 13:34:49 -05:00
parent d4a6a3d09d
commit d805e89091
2 changed files with 8 additions and 8 deletions

View File

@@ -880,8 +880,8 @@ void Creature::UpdateDamagePhysical(WeaponAttackType attType)
float weapon_maxdamage = GetWeaponDamageRange(attType, MAXDAMAGE);
float base_value = GetModifierValue(unitMod, BASE_VALUE)
+ (weapon_mindamage + weapon_maxdamage) / 6
* GetTotalAttackPowerValue(attType) / (getLevel() * 5);
+ (weapon_mindamage + weapon_maxdamage)
* GetTotalAttackPowerValue(attType) / (getLevel() * 30);
//float base_value = GetModifierValue(unitMod, BASE_VALUE) + GetTotalAttackPowerValue(attType);
float base_pct = GetModifierValue(unitMod, BASE_PCT);
float total_value = GetModifierValue(unitMod, TOTAL_VALUE);