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Merge branch 'master' of github.com:TrinityCore/TrinityCore into 4.3.4
Conflicts: src/server/authserver/Server/AuthSocket.cpp src/server/game/Achievements/AchievementMgr.cpp src/server/game/Chat/Chat.h src/server/game/Chat/Commands/Level1.cpp src/server/game/Chat/Commands/Level2.cpp src/server/game/Chat/Commands/Level3.cpp src/server/game/DataStores/DBCStores.cpp src/server/game/DataStores/DBCStructure.h src/server/game/Entities/Object/Object.cpp src/server/game/Entities/Object/Updates/UpdateData.cpp src/server/game/Entities/Player/Player.cpp src/server/game/Globals/ObjectMgr.cpp src/server/game/Guilds/Guild.cpp src/server/game/Guilds/GuildMgr.cpp src/server/game/Handlers/AuctionHouseHandler.cpp src/server/game/Handlers/CharacterHandler.cpp src/server/game/Handlers/ChatHandler.cpp src/server/game/Handlers/GroupHandler.cpp src/server/game/Handlers/ItemHandler.cpp src/server/game/Handlers/MailHandler.cpp src/server/game/Handlers/MiscHandler.cpp src/server/game/Handlers/MovementHandler.cpp src/server/game/Handlers/PetHandler.cpp src/server/game/Handlers/QuestHandler.cpp src/server/game/Handlers/VehicleHandler.cpp src/server/game/Server/WorldSession.cpp src/server/game/Server/WorldSocket.cpp src/server/game/Spells/Auras/SpellAuraEffects.cpp src/server/game/Spells/SpellEffects.cpp src/server/game/Spells/SpellMgr.cpp src/server/game/World/World.cpp src/server/scripts/Commands/cs_debug.cpp src/server/scripts/Commands/cs_modify.cpp src/server/scripts/Commands/cs_reload.cpp src/server/scripts/Kalimdor/azuremyst_isle.cpp src/server/shared/Logging/Log.cpp src/server/shared/Logging/Log.h src/server/worldserver/worldserver.conf.dist
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@@ -46,7 +46,7 @@ void InstanceScript::HandleGameObject(uint64 GUID, bool open, GameObject* go)
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if (go)
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go->SetGoState(open ? GO_STATE_ACTIVE : GO_STATE_READY);
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else
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sLog->outDebug(LOG_FILTER_TSCR, "TSCR: InstanceScript: HandleGameObject failed");
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sLog->outDebug(LOG_FILTER_TSCR, "InstanceScript: HandleGameObject failed");
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}
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bool InstanceScript::IsEncounterInProgress() const
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@@ -197,7 +197,7 @@ bool InstanceScript::SetBossState(uint32 id, EncounterState state)
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if (bossInfo->state == TO_BE_DECIDED) // loading
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{
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bossInfo->state = state;
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//sLog->outError("Inialize boss %u state as %u.", id, (uint32)state);
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//sLog->outError(LOG_FILTER_GENERAL, "Inialize boss %u state as %u.", id, (uint32)state);
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return false;
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}
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else
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@@ -267,7 +267,7 @@ void InstanceScript::DoUseDoorOrButton(uint64 uiGuid, uint32 uiWithRestoreTime,
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go->ResetDoorOrButton();
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}
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else
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sLog->outError("SD2: Script call DoUseDoorOrButton, but gameobject entry %u is type %u.", go->GetEntry(), go->GetGoType());
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sLog->outError(LOG_FILTER_GENERAL, "SD2: Script call DoUseDoorOrButton, but gameobject entry %u is type %u.", go->GetEntry(), go->GetGoType());
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}
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}
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@@ -298,7 +298,7 @@ void InstanceScript::DoUpdateWorldState(uint32 uiStateId, uint32 uiStateData)
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player->SendUpdateWorldState(uiStateId, uiStateData);
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}
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else
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sLog->outDebug(LOG_FILTER_TSCR, "TSCR: DoUpdateWorldState attempt send data but no players in map.");
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sLog->outDebug(LOG_FILTER_TSCR, "DoUpdateWorldState attempt send data but no players in map.");
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}
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// Send Notify to all players in instance
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@@ -384,7 +384,7 @@ void InstanceScript::DoCastSpellOnPlayers(uint32 spell)
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bool InstanceScript::CheckAchievementCriteriaMeet(uint32 criteria_id, Player const* /*source*/, Unit const* /*target*/ /*= NULL*/, uint32 /*miscvalue1*/ /*= 0*/)
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{
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sLog->outError("Achievement system call InstanceScript::CheckAchievementCriteriaMeet but instance script for map %u not have implementation for achievement criteria %u",
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sLog->outError(LOG_FILTER_GENERAL, "Achievement system call InstanceScript::CheckAchievementCriteriaMeet but instance script for map %u not have implementation for achievement criteria %u",
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instance->GetId(), criteria_id);
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return false;
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}
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