Scripts/Ulduar: Fix some Flame Leviathan issues

Fix some Flame Leviathan issues:
- Fix boss evading all the time due to bad Doors check
- Opened "Lightning Door" to other bosses only after boss dies
- Eject players from the vehicles when boss dies, make them untargetable and despawn them after 5 minutes (adjust the time to the blizzlike time of choice)
This commit is contained in:
jackpoz
2015-03-21 23:57:49 +01:00
parent 922be41916
commit d888e4c7ad
4 changed files with 66 additions and 2 deletions

View File

@@ -191,6 +191,12 @@ void InstanceScript::UpdateDoorState(GameObject* door)
door->SetGoState(open ? GO_STATE_ACTIVE : GO_STATE_READY);
}
BossInfo* InstanceScript::GetBossInfo(uint32 id)
{
ASSERT(id < bosses.size());
return &bosses[id];
}
void InstanceScript::AddObject(Creature* obj, bool add)
{
ObjectInfoMap::const_iterator j = _creatureInfo.find(obj->GetEntry());