From d8b2a31f707d6969ac69b65a0ab0804564055b35 Mon Sep 17 00:00:00 2001 From: click Date: Tue, 17 Aug 2010 00:35:12 +0200 Subject: [PATCH] Core: Fix minor bug with max skills value not being properly updated in the database when a player has been leveled up while offline - Thanks to Hyriuu Fixes issue 3374 --HG-- branch : trunk --- src/server/game/Entities/Player/Player.cpp | 1 + 1 file changed, 1 insertion(+) diff --git a/src/server/game/Entities/Player/Player.cpp b/src/server/game/Entities/Player/Player.cpp index 614d4dcafcc..5bdea008b36 100644 --- a/src/server/game/Entities/Player/Player.cpp +++ b/src/server/game/Entities/Player/Player.cpp @@ -16289,6 +16289,7 @@ bool Player::LoadFromDB(uint32 guid, SqlQueryHolder *holder) // load skills after InitStatsForLevel because it triggering aura apply also _LoadSkills(holder->GetResult(PLAYER_LOGIN_QUERY_LOADSKILLS)); + UpdateSkillsForLevel (); //update skills after load, to make sure they are correctly update at player load // apply original stats mods before spell loading or item equipment that call before equip _RemoveStatsMods()