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MapManager.cpp: Deny access to an instance if player is permanently bounded to a different instance than group
--HG-- branch : trunk
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@@ -240,18 +240,26 @@ bool MapManager::CanPlayerEnter(uint32 mapid, Player* player)
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InstanceGroupBind* boundedInstance = player->GetGroup()->GetBoundInstance(mapid, player->GetDifficulty());
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if (boundedInstance && boundedInstance->save)
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{
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Map *boundedMap = MapManager::Instance().FindMap(mapid,boundedInstance->save->GetInstanceId());
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//Encounters in progress
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if (boundedMap && ((InstanceMap*)boundedMap)->GetInstanceData() && ((InstanceMap*)boundedMap)->GetInstanceData()->IsEncounterInProgress())
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{
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sLog.outDebug("MAP: Player '%s' can't enter instance '%s' while an encounter is in progress.", player->GetName(), mapName);
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player->SendTransferAborted(mapid, TRANSFER_ABORT_ZONE_IN_COMBAT);
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return(false);
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}
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//Instance is full
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if (boundedMap)
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if (Map *boundedMap = MapManager::Instance().FindMap(mapid,boundedInstance->save->GetInstanceId()))
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{
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//Player permanently bounded to different instance than groups one
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InstancePlayerBind* playerBoundedInstance = player->GetBoundInstance(mapid, player->GetDifficulty());
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if (playerBoundedInstance && playerBoundedInstance->perm && playerBoundedInstance->save &&
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boundedInstance->save->GetInstanceId() != playerBoundedInstance->save->GetInstanceId())
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{
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//TODO: send some kind of error message to the player
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return false;
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}
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//Encounters in progress
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if (((InstanceMap*)boundedMap)->GetInstanceData() && ((InstanceMap*)boundedMap)->GetInstanceData()->IsEncounterInProgress())
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{
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sLog.outDebug("MAP: Player '%s' can't enter instance '%s' while an encounter is in progress.", player->GetName(), mapName);
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player->SendTransferAborted(mapid, TRANSFER_ABORT_ZONE_IN_COMBAT);
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return(false);
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}
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//Instance is full
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int8 maxPlayers = (player->GetDifficulty() == DIFFICULTY_HEROIC) ? instance->maxPlayersHeroic : instance->maxPlayers;
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if (maxPlayers != -1) //-1: unlimited access
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{
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