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Core/Items: Implemented trading soulbound loot items
Core/DBLayer: Converted more more player-related queries into prepared statements Core/Items: Fixed loading of enchantments Closes issue #4130. --HG-- branch : trunk
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@@ -1791,6 +1791,29 @@ LOCK TABLES `item_refund_instance` WRITE;
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/*!40000 ALTER TABLE `item_refund_instance` ENABLE KEYS */;
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UNLOCK TABLES;
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--
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-- Table structure for table `item_soulbound_trade_data`
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--
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DROP TABLE IF EXISTS `item_soulbound_trade_data`;
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/*!40101 SET @saved_cs_client = @@character_set_client */;
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/*!40101 SET character_set_client = utf8 */;
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CREATE TABLE `item_soulbound_trade_data` (
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`itemGuid` int(11) unsigned NOT NULL COMMENT 'Item GUID',
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`allowedPlayers` text NOT NULL COMMENT 'Space separated GUID list of players who can receive this item in trade',
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PRIMARY KEY (`itemGuid`)
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) ENGINE=InnoDB DEFAULT CHARSET=utf8 ROW_FORMAT=DYNAMIC COMMENT='Item Refund System';
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/*!40101 SET character_set_client = @saved_cs_client */;
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--
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-- Dumping data for table `item_soulbound_trade_data`
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--
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LOCK TABLES `item_soulbound_trade_data` WRITE;
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/*!40000 ALTER TABLE `item_soulbound_trade_data` DISABLE KEYS */;
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/*!40000 ALTER TABLE `item_soulbound_trade_data` ENABLE KEYS */;
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UNLOCK TABLES;
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--
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-- Table structure for table `lag_reports`
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--
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