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*Update the crash check in object.cpp.
--HG-- branch : trunk
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@@ -753,8 +753,8 @@ void Object::ClearUpdateMask(bool remove)
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return;
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}
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m_uint32Values[0];
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m_uint32Values_mirror[0];
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uint32 temp = m_uint32Values[0];
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temp = m_uint32Values_mirror[0];
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for( uint16 index = 0; index < m_valuesCount; index ++ )
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{
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@@ -810,8 +810,8 @@ void Object::_SetUpdateBits(UpdateMask *updateMask, Player* /*target*/) const
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return;
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}
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m_uint32Values[0];
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m_uint32Values_mirror[0];
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uint32 temp = m_uint32Values[0];
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temp = m_uint32Values_mirror[0];
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for(uint16 index = 0; index < m_valuesCount; ++index)
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{
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