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*Do not consider possessed creatures as pet. Also fix the bug that possessed creature does not display spells.
--HG-- branch : trunk
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@@ -1768,6 +1768,8 @@ TempSummon *Map::SummonCreature(uint32 entry, float x, float y, float z, float a
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|| properties->Type == SUMMON_TYPE_VEHICLE
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|| properties->Type == SUMMON_TYPE_VEHICLE2)
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mask = SUMMON_MASK_VEHICLE;
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else if(properties->Category == SUMMON_CATEGORY_PUPPET)
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mask = SUMMON_MASK_PUPPET;
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else if(properties->Type == SUMMON_TYPE_MINIPET)
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mask = SUMMON_MASK_MINION;
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}
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@@ -1785,6 +1787,7 @@ TempSummon *Map::SummonCreature(uint32 entry, float x, float y, float z, float a
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{
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case SUMMON_MASK_SUMMON: summon = new TempSummon (properties, summoner); break;
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case SUMMON_MASK_GUARDIAN: summon = new Guardian (properties, summoner); break;
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case SUMMON_MASK_PUPPET: summon = new Puppet (properties, summoner); break;
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case SUMMON_MASK_TOTEM: summon = new Totem (properties, summoner); break;
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case SUMMON_MASK_MINION: summon = new Minion (properties, summoner); break;
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default: return NULL;
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@@ -1934,9 +1937,6 @@ Pet* Player::SummonPet(uint32 entry, float x, float y, float z, float ang, PetTy
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switch(petType)
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{
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case POSSESSED_PET:
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pet->SetUInt32Value(UNIT_FIELD_FLAGS, 0);
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break;
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case SUMMON_PET:
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// this enables pet details window (Shift+P)
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pet->GetCharmInfo()->SetPetNumber(pet_number, true);
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@@ -1953,9 +1953,6 @@ Pet* Player::SummonPet(uint32 entry, float x, float y, float z, float ang, PetTy
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switch(petType)
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{
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case POSSESSED_PET:
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pet->SetCharmedOrPossessedBy(this, true);
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break;
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case SUMMON_PET:
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pet->InitPetCreateSpells();
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pet->InitTalentForLevel();
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