diff --git a/src/server/game/AI/SmartScripts/SmartAI.h b/src/server/game/AI/SmartScripts/SmartAI.h index 1cc44fe16c1..2468f87eafe 100644 --- a/src/server/game/AI/SmartScripts/SmartAI.h +++ b/src/server/game/AI/SmartScripts/SmartAI.h @@ -73,12 +73,9 @@ class TC_GAME_API SmartAI : public CreatureAI void WaypointReached(uint32 nodeId, uint32 pathId) override; void WaypointPathEnded(uint32 nodeId, uint32 pathId) override; - void SetScript9(SmartScriptHolder& e, uint32 entry, Unit* invoker); + void SetTimedActionList(SmartScriptHolder& e, uint32 entry, Unit* invoker); SmartScript* GetScript() { return &mScript; } - // Called when creature is spawned or respawned - void JustAppeared() override; - // Called at reaching home after evade, InitializeAI(), EnterEvadeMode() for resetting variables void JustReachedHome() override; @@ -267,7 +264,7 @@ class TC_GAME_API SmartGameObjectAI : public GameObjectAI void Destroyed(Player* player, uint32 eventId) override; void SetData(uint32 id, uint32 value, Unit* invoker); void SetData(uint32 id, uint32 value) override { SetData(id, value, nullptr); } - void SetScript9(SmartScriptHolder& e, uint32 entry, Unit* invoker); + void SetTimedActionList(SmartScriptHolder& e, uint32 entry, Unit* invoker); void OnGameEvent(bool start, uint16 eventId) override; void OnLootStateChanged(uint32 state, Unit* unit) override; void EventInform(uint32 eventId) override; diff --git a/src/server/game/AI/SmartScripts/SmartScript.h b/src/server/game/AI/SmartScripts/SmartScript.h index 630e66b490d..1ab73b76c01 100644 --- a/src/server/game/AI/SmartScripts/SmartScript.h +++ b/src/server/game/AI/SmartScripts/SmartScript.h @@ -86,8 +86,7 @@ class TC_GAME_API SmartScript void OnReset(); void ResetBaseObject(); - //TIMED_ACTIONLIST (script type 9 aka script9) - void SetScript9(SmartScriptHolder& e, uint32 entry, Unit* invoker); + void SetTimedActionList(SmartScriptHolder& e, uint32 entry, Unit* invoker); Unit* GetLastInvoker(Unit* invoker = nullptr); ObjectGuid mLastInvoker; typedef std::unordered_map CounterMap;