Implement QueryResult_AutoPtr type which is ACE's reference counted auto_ptr(ACE_Refcounted_Auto_Ptr) for QueryResult pointers.

Use this auto_ptr for every DB queries(except QueryNamedResult yet).

This patch guarantees NO memory leaks from QueryResult pointers.

Thanks to raczman for the idea and for the helping to make this patch.

--HG--
branch : trunk
This commit is contained in:
Anubisss
2010-01-23 14:45:58 +01:00
parent c784110d87
commit d9cb070215
76 changed files with 458 additions and 1108 deletions

View File

@@ -238,7 +238,7 @@ void InstanceSaveManager::_DelHelper(DatabaseType &db, const char *fields, const
int res = vsnprintf( szQueryTail, MAX_QUERY_LEN, queryTail, ap );
va_end(ap);
QueryResult *result = db.PQuery("SELECT %s FROM %s %s", fields, table, szQueryTail);
QueryResult_AutoPtr result = db.PQuery("SELECT %s FROM %s %s", fields, table, szQueryTail);
if(result)
{
do
@@ -253,7 +253,6 @@ void InstanceSaveManager::_DelHelper(DatabaseType &db, const char *fields, const
}
db.DirectPExecute("DELETE FROM %s WHERE %s", table, ss.str().c_str());
} while (result->NextRow());
delete result;
}
}
@@ -281,7 +280,7 @@ void InstanceSaveManager::CleanupInstances()
// creature_respawn and gameobject_respawn are in another database
// first, obtain total instance set
std::set<uint32> InstanceSet;
QueryResult *result = CharacterDatabase.Query("SELECT id FROM instance");
QueryResult_AutoPtr result = CharacterDatabase.Query("SELECT id FROM instance");
if (result)
{
do
@@ -290,7 +289,6 @@ void InstanceSaveManager::CleanupInstances()
InstanceSet.insert(fields[0].GetUInt32());
}
while (result->NextRow());
delete result;
}
// creature_respawn
@@ -304,7 +302,6 @@ void InstanceSaveManager::CleanupInstances()
WorldDatabase.DirectPExecute("DELETE FROM creature_respawn WHERE instance = '%u'", fields[0].GetUInt32());
}
while (result->NextRow());
delete result;
}
// gameobject_respawn
@@ -318,7 +315,6 @@ void InstanceSaveManager::CleanupInstances()
WorldDatabase.DirectPExecute("DELETE FROM gameobject_respawn WHERE instance = '%u'", fields[0].GetUInt32());
}
while (result->NextRow());
delete result;
}
// characters
@@ -332,7 +328,6 @@ void InstanceSaveManager::CleanupInstances()
CharacterDatabase.PExecute("UPDATE characters SET instance_id = '0' WHERE instance_id = '%u'", fields[0].GetUInt32());
}
while (result->NextRow());
delete result;
}
// corpse
@@ -346,7 +341,6 @@ void InstanceSaveManager::CleanupInstances()
CharacterDatabase.PExecute("UPDATE corpse SET instance = '0' WHERE instance = '%u'", fields[0].GetUInt32());
}
while (result->NextRow());
delete result;
}
bar.step();
@@ -365,7 +359,7 @@ void InstanceSaveManager::PackInstances()
// all valid ids are in the instance table
// any associations to ids not in this table are assumed to be
// cleaned already in CleanupInstances
QueryResult *result = CharacterDatabase.Query("SELECT id FROM instance");
QueryResult_AutoPtr result = CharacterDatabase.Query("SELECT id FROM instance");
if (result)
{
do
@@ -374,7 +368,6 @@ void InstanceSaveManager::PackInstances()
InstanceSet.insert(fields[0].GetUInt32());
}
while (result->NextRow());
delete result;
}
barGoLink bar(InstanceSet.size() + 1);
@@ -422,7 +415,7 @@ void InstanceSaveManager::LoadResetTimes()
typedef std::multimap<uint32 /*PAIR32(map,difficulty)*/, uint32 /*instanceid*/ > ResetTimeMapDiffInstances;
ResetTimeMapDiffInstances mapDiffResetInstances;
QueryResult *result = CharacterDatabase.Query("SELECT id, map, difficulty, resettime FROM instance WHERE resettime > 0");
QueryResult_AutoPtr result = CharacterDatabase.Query("SELECT id, map, difficulty, resettime FROM instance WHERE resettime > 0");
if( result )
{
do
@@ -437,7 +430,6 @@ void InstanceSaveManager::LoadResetTimes()
}
}
while (result->NextRow());
delete result;
// update reset time for normal instances with the max creature respawn time + X hours
result = WorldDatabase.Query("SELECT MAX(respawntime), instance FROM creature_respawn WHERE instance > 0 GROUP BY instance");
@@ -456,7 +448,6 @@ void InstanceSaveManager::LoadResetTimes()
}
}
while (result->NextRow());
delete result;
}
// schedule the reset times
@@ -492,7 +483,6 @@ void InstanceSaveManager::LoadResetTimes()
SetResetTimeFor(mapid,difficulty,newresettime);
} while(result->NextRow());
delete result;
}
// clean expired instances, references to them will be deleted in CleanupInstances