Implement QueryResult_AutoPtr type which is ACE's reference counted auto_ptr(ACE_Refcounted_Auto_Ptr) for QueryResult pointers.

Use this auto_ptr for every DB queries(except QueryNamedResult yet).

This patch guarantees NO memory leaks from QueryResult pointers.

Thanks to raczman for the idea and for the helping to make this patch.

--HG--
branch : trunk
This commit is contained in:
Anubisss
2010-01-23 14:45:58 +01:00
parent c784110d87
commit d9cb070215
76 changed files with 458 additions and 1108 deletions

View File

@@ -59,7 +59,7 @@ void LoadSkillExtraItemTable()
SkillExtraItemStore.clear(); // need for reload
// 0 1 2 3
QueryResult *result = WorldDatabase.Query("SELECT spellId, requiredSpecialization, additionalCreateChance, additionalMaxNum FROM skill_extra_item_template");
QueryResult_AutoPtr result = WorldDatabase.Query("SELECT spellId, requiredSpecialization, additionalCreateChance, additionalMaxNum FROM skill_extra_item_template");
if (result)
{
@@ -108,8 +108,6 @@ void LoadSkillExtraItemTable()
++count;
} while (result->NextRow());
delete result;
sLog.outString();
sLog.outString( ">> Loaded %u spell specialization definitions", count );
}