diff --git a/src/server/game/Entities/Player/Player.cpp b/src/server/game/Entities/Player/Player.cpp index a21d4149052..c6f043ac68f 100644 --- a/src/server/game/Entities/Player/Player.cpp +++ b/src/server/game/Entities/Player/Player.cpp @@ -7536,11 +7536,11 @@ void Player::_ApplyItemBonuses(ItemTemplate const* proto, uint8 slot, bool apply ApplyRatingMod(CR_EXPERTISE, int32(val), apply); break; case ITEM_MOD_ATTACK_POWER: - HandleStatFlatModifier(UNIT_MOD_ATTACK_POWER, TOTAL_VALUE, float(val), apply);(UNIT_MOD_ATTACK_POWER, TOTAL_VALUE, float(val), apply); - HandleStatFlatModifier(UNIT_MOD_ATTACK_POWER, TOTAL_VALUE, float(val), apply);(UNIT_MOD_ATTACK_POWER_RANGED, TOTAL_VALUE, float(val), apply); + HandleStatFlatModifier(UNIT_MOD_ATTACK_POWER, TOTAL_VALUE, float(val), apply); + HandleStatFlatModifier(UNIT_MOD_ATTACK_POWER_RANGED, TOTAL_VALUE, float(val), apply); break; case ITEM_MOD_RANGED_ATTACK_POWER: - HandleStatFlatModifier(UNIT_MOD_ATTACK_POWER, TOTAL_VALUE, float(val), apply);(UNIT_MOD_ATTACK_POWER_RANGED, TOTAL_VALUE, float(val), apply); + HandleStatFlatModifier(UNIT_MOD_ATTACK_POWER_RANGED, TOTAL_VALUE, float(val), apply); break; case ITEM_MOD_MANA_REGENERATION: ApplyManaRegenBonus(int32(val), apply);