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Core/DataStores: duc-taped build
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@@ -5004,7 +5004,7 @@ class spell_gen_skinning : public SpellScript
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if (!contentTuning)
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return;
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uint32 skinningSkill = player->GetProfessionSkillForExp(SKILL_SKINNING, contentTuning->ExpansionID);
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uint32 skinningSkill = player->GetProfessionSkillForExp(SKILL_SKINNING, 0);
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if (!skinningSkill)
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return;
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