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Core/MMaps: Implemented a way to enable/disable certain terrain types for movement on the entire map
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@@ -143,7 +143,7 @@ i_mapEntry(sMapStore.LookupEntry(id)), i_spawnMode(SpawnMode), i_InstanceId(Inst
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m_unloadTimer(0), m_VisibleDistance(DEFAULT_VISIBILITY_DISTANCE),
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m_VisibilityNotifyPeriod(DEFAULT_VISIBILITY_NOTIFY_PERIOD),
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m_activeNonPlayersIter(m_activeNonPlayers.end()), _transportsUpdateIter(_transports.end()),
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i_gridExpiry(expiry), m_terrain(sTerrainMgr.LoadTerrain(id)),
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i_gridExpiry(expiry), m_terrain(sTerrainMgr.LoadTerrain(id)), m_forceEnabledNavMeshFilterFlags(0), m_forceDisabledNavMeshFilterFlags(0),
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i_scriptLock(false), _respawnTimes(std::make_unique<RespawnListContainer>()), _respawnCheckTimer(0)
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{
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for (uint32 x = 0; x < MAX_NUMBER_OF_GRIDS; ++x)
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