Core/MMaps: Implemented a way to enable/disable certain terrain types for movement on the entire map

This commit is contained in:
Shauren
2023-10-16 11:57:24 +02:00
parent 348e29c79f
commit da0ba86694
3 changed files with 17 additions and 1 deletions

View File

@@ -143,7 +143,7 @@ i_mapEntry(sMapStore.LookupEntry(id)), i_spawnMode(SpawnMode), i_InstanceId(Inst
m_unloadTimer(0), m_VisibleDistance(DEFAULT_VISIBILITY_DISTANCE),
m_VisibilityNotifyPeriod(DEFAULT_VISIBILITY_NOTIFY_PERIOD),
m_activeNonPlayersIter(m_activeNonPlayers.end()), _transportsUpdateIter(_transports.end()),
i_gridExpiry(expiry), m_terrain(sTerrainMgr.LoadTerrain(id)),
i_gridExpiry(expiry), m_terrain(sTerrainMgr.LoadTerrain(id)), m_forceEnabledNavMeshFilterFlags(0), m_forceDisabledNavMeshFilterFlags(0),
i_scriptLock(false), _respawnTimes(std::make_unique<RespawnListContainer>()), _respawnCheckTimer(0)
{
for (uint32 x = 0; x < MAX_NUMBER_OF_GRIDS; ++x)