diff --git a/src/server/game/Pools/PoolMgr.cpp b/src/server/game/Pools/PoolMgr.cpp index edf56ecb5eb..fbe3d7a987f 100644 --- a/src/server/game/Pools/PoolMgr.cpp +++ b/src/server/game/Pools/PoolMgr.cpp @@ -60,11 +60,6 @@ bool ActivePoolData::IsActiveObject(uint32 quest_id) const return mActiveQuests.find(quest_id) != mActiveQuests.end(); } -template TC_GAME_API bool ActivePoolData::IsActiveObject(uint32) const; -template TC_GAME_API bool ActivePoolData::IsActiveObject(uint32) const; -template TC_GAME_API bool ActivePoolData::IsActiveObject(uint32) const; -template TC_GAME_API bool ActivePoolData::IsActiveObject(uint32) const; - template<> void ActivePoolData::ActivateObject(uint32 db_guid, uint32 pool_id) { @@ -958,7 +953,6 @@ void PoolMgr::LoadFromDB() void PoolMgr::LoadQuestPools() { - } void PoolMgr::SaveQuestsToDB() diff --git a/src/server/worldserver/Main.cpp b/src/server/worldserver/Main.cpp index ce1ca7b1316..a45b09a1dee 100644 --- a/src/server/worldserver/Main.cpp +++ b/src/server/worldserver/Main.cpp @@ -241,7 +241,7 @@ extern int main(int argc, char** argv) if (networkThreads <= 0) { TC_LOG_ERROR("server.worldserver", "Network.Threads must be greater than 0"); - return false; + return 1; } sWorldSocketMgr.StartNetwork(_ioService, worldListener, worldPort, networkThreads);