*Allow auras SPELL_AURA_MECHANIC_DURATION_MOD and similar to use effect mechanics to check which spell can be moded.

*Note: prev commit was about freezing arrow:)

--HG--
branch : trunk
This commit is contained in:
QAston
2009-06-07 13:14:08 +02:00
parent 076379d3ef
commit da74a47410
2 changed files with 22 additions and 8 deletions

View File

@@ -2135,7 +2135,7 @@ void Spell::EffectTriggerSpell(uint32 i)
}
// Remove spell cooldown (not category) if spell triggering spell with cooldown and same category
// Needed by freezing trap and few other spells
// Needed by freezing arrow and few other spells
if (m_caster->GetTypeId() == TYPEID_PLAYER && m_spellInfo->CategoryRecoveryTime && spellInfo->CategoryRecoveryTime
&& m_spellInfo->Category == spellInfo->Category)
((Player*)m_caster)->RemoveSpellCooldown(spellInfo->Id);
@@ -2179,7 +2179,7 @@ void Spell::EffectTriggerMissileSpell(uint32 effect_idx)
DEBUG_LOG("WORLD: cast Item spellId - %i", spellInfo->Id);
// Remove spell cooldown (not category) if spell triggering spell with cooldown and same category
// Needed by freezing trap and few other spells
// Needed by freezing arrow and few other spells
if (m_caster->GetTypeId() == TYPEID_PLAYER && m_spellInfo->CategoryRecoveryTime && spellInfo->CategoryRecoveryTime
&& m_spellInfo->Category == spellInfo->Category)
((Player*)m_caster)->RemoveSpellCooldown(spellInfo->Id);