*Fix a crash caused by ConvertCorpseForPlayer

--HG--
branch : trunk
This commit is contained in:
megamage
2009-08-12 07:03:23 -05:00
parent 7a548ff9d5
commit da9de7135d

View File

@@ -345,6 +345,7 @@ ObjectAccessor::ConvertCorpseForPlayer(uint64 player_guid, bool insignia)
// Create bones, don't change Corpse
bones = new Corpse;
bones->Create(corpse->GetGUIDLow());
bones->SetMap(map);
for (int i = 3; i < CORPSE_END; ++i) // don't overwrite guid and object type
bones->SetUInt32Value(i, corpse->GetUInt32Value(i));