Core/Units: Renamed and documented UNIT_FLAG_DISABLE_MOVE to prevent people from trying to use this flag to root a creature leaving them wondering why it doesn't do anything

(cherry picked from commit b36da77185)

Core/Scripts: build fix

(cherry picked from commit 258368a2bd)
This commit is contained in:
Shauren
2016-05-27 14:45:06 +02:00
committed by joschiwald
parent 0cddecf2d4
commit dad19df69d
21 changed files with 57 additions and 57 deletions

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@@ -114,7 +114,7 @@ EnumName<UnitFlags> const unitFlags[MAX_UNIT_FLAGS] =
{
CREATE_NAMED_ENUM(UNIT_FLAG_SERVER_CONTROLLED),
CREATE_NAMED_ENUM(UNIT_FLAG_NON_ATTACKABLE),
CREATE_NAMED_ENUM(UNIT_FLAG_DISABLE_MOVE),
CREATE_NAMED_ENUM(UNIT_FLAG_REMOVE_CLIENT_CONTROL),
CREATE_NAMED_ENUM(UNIT_FLAG_PVP_ATTACKABLE),
CREATE_NAMED_ENUM(UNIT_FLAG_RENAME),
CREATE_NAMED_ENUM(UNIT_FLAG_PREPARATION),
@@ -126,7 +126,7 @@ EnumName<UnitFlags> const unitFlags[MAX_UNIT_FLAGS] =
CREATE_NAMED_ENUM(UNIT_FLAG_PET_IN_COMBAT),
CREATE_NAMED_ENUM(UNIT_FLAG_PVP),
CREATE_NAMED_ENUM(UNIT_FLAG_SILENCED),
CREATE_NAMED_ENUM(UNIT_FLAG_UNK_14),
CREATE_NAMED_ENUM(UNIT_FLAG_CANNOT_SWIM),
CREATE_NAMED_ENUM(UNIT_FLAG_UNK_15),
CREATE_NAMED_ENUM(UNIT_FLAG_UNK_16),
CREATE_NAMED_ENUM(UNIT_FLAG_PACIFIED),

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@@ -98,7 +98,7 @@ class boss_archaedas : public CreatureScript
instance->SetData(0, 5); // respawn any dead minions
me->setFaction(35);
me->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NOT_SELECTABLE);
me->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_DISABLE_MOVE);
me->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_REMOVE_CLIENT_CONTROL);
me->AddAura(SPELL_FREEZE_ANIM, me);
}
@@ -111,7 +111,7 @@ class boss_archaedas : public CreatureScript
DoCast(minion, SPELL_AWAKEN_VAULT_WALKER, flag);
minion->CastSpell(minion, SPELL_ARCHAEDAS_AWAKEN, true);
minion->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NOT_SELECTABLE);
minion->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_DISABLE_MOVE);
minion->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_REMOVE_CLIENT_CONTROL);
minion->setFaction(14);
minion->RemoveAura(SPELL_MINION_FREEZE_ANIM);
}
@@ -121,7 +121,7 @@ class boss_archaedas : public CreatureScript
{
me->setFaction(14);
me->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NOT_SELECTABLE);
me->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_DISABLE_MOVE);
me->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_REMOVE_CLIENT_CONTROL);
}
void SpellHit(Unit* /*caster*/, const SpellInfo* spell) override
@@ -261,7 +261,7 @@ class npc_archaedas_minions : public CreatureScript
me->setFaction(35);
me->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NOT_SELECTABLE);
me->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_DISABLE_MOVE);
me->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_REMOVE_CLIENT_CONTROL);
me->RemoveAllAuras();
me->AddAura(SPELL_MINION_FREEZE_ANIM, me);
}
@@ -271,7 +271,7 @@ class npc_archaedas_minions : public CreatureScript
me->setFaction (14);
me->RemoveAllAuras();
me->RemoveFlag (UNIT_FIELD_FLAGS, UNIT_FLAG_NOT_SELECTABLE);
me->RemoveFlag (UNIT_FIELD_FLAGS, UNIT_FLAG_DISABLE_MOVE);
me->RemoveFlag (UNIT_FIELD_FLAGS, UNIT_FLAG_REMOVE_CLIENT_CONTROL);
bAmIAwake = true;
}
@@ -350,7 +350,7 @@ class npc_stonekeepers : public CreatureScript
{
me->setFaction(35);
me->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NOT_SELECTABLE);
me->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_DISABLE_MOVE);
me->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_REMOVE_CLIENT_CONTROL);
me->RemoveAllAuras();
me->AddAura(SPELL_MINION_FREEZE_ANIM, me);
}
@@ -359,7 +359,7 @@ class npc_stonekeepers : public CreatureScript
{
me->setFaction(14);
me->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NOT_SELECTABLE);
me->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_DISABLE_MOVE);
me->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_REMOVE_CLIENT_CONTROL);
}
void UpdateAI(uint32 /*diff*/) override

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@@ -147,7 +147,7 @@ class instance_uldaman : public InstanceMapScript
creature->setFaction(35);
creature->RemoveAllAuras();
creature->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NOT_SELECTABLE);
creature->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_DISABLE_MOVE);
creature->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_REMOVE_CLIENT_CONTROL);
creature->AddAura(SPELL_MINION_FREEZE_ANIM, creature);
}
@@ -178,7 +178,7 @@ class instance_uldaman : public InstanceMapScript
Creature* target = instance->GetCreature(*i);
if (!target || !target->IsAlive())
continue;
target->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_DISABLE_MOVE);
target->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_REMOVE_CLIENT_CONTROL);
target->setFaction(14);
target->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NOT_SELECTABLE);
target->RemoveAura(SPELL_MINION_FREEZE_ANIM);
@@ -202,7 +202,7 @@ class instance_uldaman : public InstanceMapScript
Creature* target = instance->GetCreature(*i);
if (!target || !target->IsAlive() || target->getFaction() == 14)
continue;
target->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_DISABLE_MOVE);
target->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_REMOVE_CLIENT_CONTROL);
target->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NOT_SELECTABLE);
target->setFaction(14);
target->RemoveAura(SPELL_MINION_FREEZE_ANIM);
@@ -268,7 +268,7 @@ class instance_uldaman : public InstanceMapScript
return;
ironaya->setFaction(415);
ironaya->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_DISABLE_MOVE);
ironaya->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_REMOVE_CLIENT_CONTROL);
ironaya->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NOT_SELECTABLE);
ironaya->GetMotionMaster()->Clear();

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@@ -156,7 +156,7 @@ public:
ImpaleTarget = impaleTarget->GetGUID();
impaleTarget->SetReactState(REACT_PASSIVE);
impaleTarget->SetDisplayId(DISPLAY_INVISIBLE);
impaleTarget->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_DISABLE_MOVE|UNIT_FLAG_NON_ATTACKABLE|UNIT_FLAG_NOT_SELECTABLE);
impaleTarget->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_REMOVE_CLIENT_CONTROL|UNIT_FLAG_NON_ATTACKABLE|UNIT_FLAG_NOT_SELECTABLE);
return impaleTarget;
}

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@@ -633,7 +633,7 @@ struct boss_jormungarAI : public BossAI
// if the worm was mobile before submerging, make him stationary now
if (WasMobile)
{
me->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_DISABLE_MOVE);
me->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_REMOVE_CLIENT_CONTROL);
SetCombatMovement(false);
me->SetDisplayId(ModelStationary);
events.SetPhase(PHASE_STATIONARY);
@@ -644,7 +644,7 @@ struct boss_jormungarAI : public BossAI
}
else
{
me->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_DISABLE_MOVE);
me->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_REMOVE_CLIENT_CONTROL);
SetCombatMovement(true);
me->GetMotionMaster()->MoveChase(me->GetVictim());
me->SetDisplayId(ModelMobile);
@@ -1008,7 +1008,7 @@ class boss_icehowl : public CreatureScript
me->SetTarget(_trampleTargetGUID);
_trampleCast = false;
SetCombatMovement(false);
me->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE | UNIT_FLAG_DISABLE_MOVE);
me->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE | UNIT_FLAG_REMOVE_CLIENT_CONTROL);
me->GetMotionMaster()->Clear();
me->GetMotionMaster()->MoveIdle();
events.ScheduleEvent(EVENT_TRAMPLE, 4*IN_MILLISECONDS);
@@ -1092,7 +1092,7 @@ class boss_icehowl : public CreatureScript
Talk(EMOTE_TRAMPLE_FAIL);
}
_movementStarted = false;
me->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE | UNIT_FLAG_DISABLE_MOVE);
me->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE | UNIT_FLAG_REMOVE_CLIENT_CONTROL);
SetCombatMovement(true);
me->GetMotionMaster()->MovementExpired();
me->GetMotionMaster()->Clear();

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@@ -144,7 +144,7 @@ class boss_devourer_of_souls : public CreatureScript
void Reset() override
{
_Reset();
me->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_DISABLE_MOVE);
me->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_REMOVE_CLIENT_CONTROL);
me->SetDisplayId(DISPLAY_ANGER);
me->SetReactState(REACT_AGGRESSIVE);
@@ -297,7 +297,7 @@ class boss_devourer_of_souls : public CreatureScript
me->SetTarget(ObjectGuid::Empty);
me->GetMotionMaster()->Clear();
me->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_DISABLE_MOVE);
me->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_REMOVE_CLIENT_CONTROL);
wailingSoulTick = 15;
events.DelayEvents(18000); // no other events during wailing souls
@@ -317,7 +317,7 @@ class boss_devourer_of_souls : public CreatureScript
{
me->SetReactState(REACT_AGGRESSIVE);
me->SetDisplayId(DISPLAY_ANGER);
me->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_DISABLE_MOVE);
me->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_REMOVE_CLIENT_CONTROL);
me->GetMotionMaster()->MoveChase(me->GetVictim());
events.ScheduleEvent(EVENT_WAILING_SOULS, urand(60000, 70000));
}

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@@ -309,7 +309,7 @@ public:
_Reset();
me->setFaction(35);
me->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE | UNIT_FLAG_DISABLE_MOVE | UNIT_FLAG_NOT_SELECTABLE);
me->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE | UNIT_FLAG_REMOVE_CLIENT_CONTROL | UNIT_FLAG_NOT_SELECTABLE);
ResetPlayerScale();
spawns.DespawnAll();
@@ -356,7 +356,7 @@ public:
}
DoCast(me, SPELL_KELTHUZAD_CHANNEL, false);
Talk(SAY_SUMMON_MINIONS);
me->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE | UNIT_FLAG_DISABLE_MOVE | UNIT_FLAG_NOT_SELECTABLE);
me->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE | UNIT_FLAG_REMOVE_CLIENT_CONTROL | UNIT_FLAG_NOT_SELECTABLE);
me->SetFloatValue(UNIT_FIELD_COMBATREACH, 4);
me->SetFloatValue(UNIT_FIELD_BOUNDINGRADIUS, 4);
events.SetPhase(PHASE_ONE);
@@ -426,7 +426,7 @@ public:
Talk(SAY_AGGRO);
Talk(EMOTE_PHASE_TWO);
spawns.DespawnAll();
me->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE | UNIT_FLAG_DISABLE_MOVE | UNIT_FLAG_NOT_SELECTABLE);
me->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE | UNIT_FLAG_REMOVE_CLIENT_CONTROL | UNIT_FLAG_NOT_SELECTABLE);
me->CastStop();
DoStartMovement(me->GetVictim());

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@@ -113,7 +113,7 @@ public:
Initialize();
me->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE|UNIT_FLAG_NOT_SELECTABLE|UNIT_FLAG_DISABLE_MOVE);
me->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE|UNIT_FLAG_NOT_SELECTABLE|UNIT_FLAG_REMOVE_CLIENT_CONTROL);
if (!me->IsVisible())
me->SetVisible(true);
@@ -152,7 +152,7 @@ public:
me->AttackStop();
me->SetVisible(false);
me->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE|UNIT_FLAG_NOT_SELECTABLE|UNIT_FLAG_DISABLE_MOVE);
me->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE|UNIT_FLAG_NOT_SELECTABLE|UNIT_FLAG_REMOVE_CLIENT_CONTROL);
me->GetMotionMaster()->Clear();
me->GetMotionMaster()->MoveIdle();
@@ -236,7 +236,7 @@ public:
else if (lSparkList.empty())
{
me->SetVisible(true);
me->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE|UNIT_FLAG_NOT_SELECTABLE|UNIT_FLAG_DISABLE_MOVE);
me->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE|UNIT_FLAG_NOT_SELECTABLE|UNIT_FLAG_REMOVE_CLIENT_CONTROL);
DoCast(me, SPELL_SPARK_DESPAWN, false);

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@@ -415,7 +415,7 @@ class npc_saronite_vapors : public CreatureScript
if (damage >= me->GetHealth())
{
damage = 0;
me->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE | UNIT_FLAG_NOT_SELECTABLE | UNIT_FLAG_DISABLE_MOVE);
me->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE | UNIT_FLAG_NOT_SELECTABLE | UNIT_FLAG_REMOVE_CLIENT_CONTROL);
me->SetStandState(UNIT_STAND_STATE_DEAD);
me->SetHealth(me->GetMaxHealth());
me->RemoveAllAuras();

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@@ -184,7 +184,7 @@ class npc_flash_freeze : public CreatureScript
Initialize();
instance = me->GetInstanceScript();
me->SetDisplayId(me->GetCreatureTemplate()->Modelid2);
me->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_DISABLE_MOVE | UNIT_FLAG_STUNNED | UNIT_FLAG_PACIFIED);
me->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_REMOVE_CLIENT_CONTROL | UNIT_FLAG_STUNNED | UNIT_FLAG_PACIFIED);
}
void Initialize()
@@ -259,7 +259,7 @@ class npc_ice_block : public CreatureScript
{
instance = me->GetInstanceScript();
me->SetDisplayId(me->GetCreatureTemplate()->Modelid2);
me->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_DISABLE_MOVE | UNIT_FLAG_STUNNED | UNIT_FLAG_PACIFIED);
me->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_REMOVE_CLIENT_CONTROL | UNIT_FLAG_STUNNED | UNIT_FLAG_PACIFIED);
}
InstanceScript* instance;
@@ -269,7 +269,7 @@ class npc_ice_block : public CreatureScript
void IsSummonedBy(Unit* summoner) override
{
targetGUID = summoner->GetGUID();
summoner->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_DISABLE_MOVE | UNIT_FLAG_STUNNED | UNIT_FLAG_PACIFIED);
summoner->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_REMOVE_CLIENT_CONTROL | UNIT_FLAG_STUNNED | UNIT_FLAG_PACIFIED);
me->SetInCombatWith(summoner);
me->AddThreat(summoner, 250.0f);
summoner->AddThreat(me, 250.0f);
@@ -285,7 +285,7 @@ class npc_ice_block : public CreatureScript
{
if (Creature* Helper = ObjectAccessor::GetCreature(*me, targetGUID))
{
Helper->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_DISABLE_MOVE | UNIT_FLAG_STUNNED | UNIT_FLAG_PACIFIED);
Helper->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_REMOVE_CLIENT_CONTROL | UNIT_FLAG_STUNNED | UNIT_FLAG_PACIFIED);
if (Creature* Hodir = ObjectAccessor::GetCreature(*me, instance->GetGuidData(BOSS_HODIR)))
{
@@ -388,7 +388,7 @@ class boss_hodir : public CreatureScript
me->RemoveAllAttackers();
me->AttackStop();
me->SetReactState(REACT_PASSIVE);
me->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE | UNIT_FLAG_DISABLE_MOVE);
me->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE | UNIT_FLAG_REMOVE_CLIENT_CONTROL);
me->InterruptNonMeleeSpells(true);
me->StopMoving();
me->GetMotionMaster()->Clear();
@@ -539,7 +539,7 @@ class npc_icicle : public CreatureScript
{
Initialize();
me->SetDisplayId(me->GetCreatureTemplate()->Modelid1);
me->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_DISABLE_MOVE | UNIT_FLAG_NON_ATTACKABLE | UNIT_FLAG_PACIFIED | UNIT_FLAG_NOT_SELECTABLE);
me->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_REMOVE_CLIENT_CONTROL | UNIT_FLAG_NON_ATTACKABLE | UNIT_FLAG_PACIFIED | UNIT_FLAG_NOT_SELECTABLE);
me->SetReactState(REACT_PASSIVE);
}
@@ -593,7 +593,7 @@ class npc_snowpacked_icicle : public CreatureScript
{
Initialize();
me->SetDisplayId(me->GetCreatureTemplate()->Modelid2);
me->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_DISABLE_MOVE | UNIT_FLAG_NON_ATTACKABLE | UNIT_FLAG_NOT_SELECTABLE | UNIT_FLAG_PACIFIED);
me->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_REMOVE_CLIENT_CONTROL | UNIT_FLAG_NON_ATTACKABLE | UNIT_FLAG_NOT_SELECTABLE | UNIT_FLAG_PACIFIED);
me->SetReactState(REACT_PASSIVE);
}

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@@ -178,7 +178,7 @@ class boss_ignis : public CreatureScript
{
summon->setFaction(16);
summon->SetReactState(REACT_AGGRESSIVE);
summon->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE | UNIT_FLAG_NOT_SELECTABLE | UNIT_FLAG_PACIFIED | UNIT_FLAG_STUNNED | UNIT_FLAG_DISABLE_MOVE);
summon->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE | UNIT_FLAG_NOT_SELECTABLE | UNIT_FLAG_PACIFIED | UNIT_FLAG_STUNNED | UNIT_FLAG_REMOVE_CLIENT_CONTROL);
}
summon->AI()->AttackStart(me->GetVictim());
@@ -375,7 +375,7 @@ class npc_scorch_ground : public CreatureScript
npc_scorch_groundAI(Creature* creature) : ScriptedAI(creature)
{
Initialize();
me->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_DISABLE_MOVE |UNIT_FLAG_NOT_SELECTABLE | UNIT_FLAG_PACIFIED);
me->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_REMOVE_CLIENT_CONTROL |UNIT_FLAG_NOT_SELECTABLE | UNIT_FLAG_PACIFIED);
creature->SetDisplayId(16925); //model 2 in db cannot overwrite wdb fields
}

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@@ -104,7 +104,7 @@ class boss_kologarn : public CreatureScript
left(false), right(false)
{
me->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NOT_SELECTABLE);
me->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_DISABLE_MOVE);
me->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_REMOVE_CLIENT_CONTROL);
DoCast(SPELL_KOLOGARN_REDUCE_PARRY);
SetCombatMovement(false);

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@@ -247,7 +247,7 @@ class npc_frozen_orb_stalker : public CreatureScript
npc_frozen_orb_stalkerAI(Creature* creature) : ScriptedAI(creature)
{
creature->SetVisible(false);
creature->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NOT_SELECTABLE | UNIT_FLAG_NON_ATTACKABLE | UNIT_FLAG_DISABLE_MOVE);
creature->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NOT_SELECTABLE | UNIT_FLAG_NON_ATTACKABLE | UNIT_FLAG_REMOVE_CLIENT_CONTROL);
creature->SetReactState(REACT_PASSIVE);
instance = creature->GetInstanceScript();

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@@ -174,7 +174,7 @@ public:
void Initialize()
{
me->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_DISABLE_MOVE);
me->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_REMOVE_CLIENT_CONTROL);
}
void EnterCombat(Unit* /*who*/) override
@@ -308,7 +308,7 @@ public:
void Initialize()
{
me->SetReactState(REACT_PASSIVE);
me->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE | UNIT_FLAG_DISABLE_MOVE);
me->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE | UNIT_FLAG_REMOVE_CLIENT_CONTROL);
DoCast(me, SPELL_FROZEN_CORE_GETS_HIT);
DoCast(me, SPELL_ICE_SPEAR_AURA);
}
@@ -341,7 +341,7 @@ public:
{
_events.Reset();
DoCast(me, SPELL_ICE_SPEAR_AURA);
me->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE | UNIT_FLAG_NOT_SELECTABLE | UNIT_FLAG_IMMUNE_TO_PC | UNIT_FLAG_DISABLE_MOVE);
me->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE | UNIT_FLAG_NOT_SELECTABLE | UNIT_FLAG_IMMUNE_TO_PC | UNIT_FLAG_REMOVE_CLIENT_CONTROL);
}
}

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@@ -1980,7 +1980,7 @@ class spell_gen_mounted_charge: public SpellScriptLoader
}
// If target isn't a training dummy there's a chance of failing the charge
if (!target->HasFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_DISABLE_MOVE) && roll_chance_f(12.5f))
if (!target->IsCharmedOwnedByPlayerOrPlayer() && roll_chance_f(12.5f))
spellId = SPELL_CHARGE_MISS_EFFECT;
if (Unit* vehicle = GetCaster()->GetVehicleBase())