Core/GameObjects: Skip gameobjects with M2 models when searching for area info (perf optimization, they dont have any area info)

This commit is contained in:
Shauren
2018-04-08 00:04:20 +02:00
parent d510bb5764
commit dad56a224d
2 changed files with 5 additions and 2 deletions

View File

@@ -145,6 +145,7 @@ bool GameObjectModel::initialize(std::unique_ptr<GameObjectModelOwnerBase> model
#endif
owner = std::move(modelOwner);
isWmo = it->second.isWmo;
return true;
}
@@ -187,7 +188,7 @@ bool GameObjectModel::intersectRay(G3D::Ray const& ray, float& maxDist, bool sto
void GameObjectModel::intersectPoint(G3D::Vector3 const& point, VMAP::AreaInfo& info, PhaseShift const& phaseShift) const
{
if (!isCollisionEnabled() || !owner->IsSpawned())
if (!isCollisionEnabled() || !owner->IsSpawned() || !isMapObject())
return;
if (!owner->IsInPhase(phaseShift))