From dadb46448539dd3ed64f4bc6993329fce38d2978 Mon Sep 17 00:00:00 2001 From: megamage Date: Sun, 22 Feb 2009 17:47:30 -0600 Subject: [PATCH] [7325] Always have flag UNIT_FLAG2_REGENERATE_POWER set for loaded character. Author: VladimirMangos and nos4r2zod. --HG-- branch : trunk --- src/game/Player.cpp | 2 ++ src/shared/revision_nr.h | 2 +- 2 files changed, 3 insertions(+), 1 deletion(-) diff --git a/src/game/Player.cpp b/src/game/Player.cpp index f63bd1936a7..97df3168a3d 100644 --- a/src/game/Player.cpp +++ b/src/game/Player.cpp @@ -2468,6 +2468,8 @@ void Player::InitStatsForLevel(bool reapplyMods) UNIT_FLAG_SKINNABLE | UNIT_FLAG_MOUNT | UNIT_FLAG_TAXI_FLIGHT ); SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_PVP_ATTACKABLE ); // must be set + SetFlag(UNIT_FIELD_FLAGS_2,UNIT_FLAG2_REGENERATE_POWER);// must be set + // cleanup player flags (will be re-applied if need at aura load), to avoid have ghost flag without ghost aura, for example. RemoveFlag(PLAYER_FLAGS, PLAYER_FLAGS_AFK | PLAYER_FLAGS_DND | PLAYER_FLAGS_GM | PLAYER_FLAGS_GHOST | PLAYER_ALLOW_ONLY_ABILITY); diff --git a/src/shared/revision_nr.h b/src/shared/revision_nr.h index 83f103e2b16..b43b41874d7 100644 --- a/src/shared/revision_nr.h +++ b/src/shared/revision_nr.h @@ -1,4 +1,4 @@ #ifndef __REVISION_NR_H__ #define __REVISION_NR_H__ - #define REVISION_NR "7324" + #define REVISION_NR "7325" #endif // __REVISION_NR_H__