Scripts/Commands: Create a new group of commands, .cheat, and add new and move old commands to it:

Changes:
- .explorecheat is now .cheat explore
- .waterwalk is now .cheat waterwalk
- .taxicheat is now .cheat taxi

New commands:
- .cheat god
- .cheat casttime
- .cheat cooldown
- .cheat power

(Descriptions available in the SQL file / in-game)

Inspiration on ArcEmu commands
Closes #7569
This commit is contained in:
Myran2
2012-08-31 01:26:21 +01:00
committed by Subv
parent a5d977c90e
commit db7b750e0c
8 changed files with 340 additions and 118 deletions

View File

@@ -16,6 +16,7 @@ set(scripts_STAT_SRCS
Commands/cs_bf.cpp
Commands/cs_cast.cpp
Commands/cs_character.cpp
Commands/cs_cheat.cpp
Commands/cs_debug.cpp
Commands/cs_disable.cpp
Commands/cs_event.cpp

View File

@@ -0,0 +1,281 @@
/*
* Copyright (C) 2008-2012 TrinityCore <http://www.trinitycore.org/>
*
* This program is free software; you can redistribute it and/or modify it
* under the terms of the GNU General Public License as published by the
* Free Software Foundation; either version 2 of the License, or (at your
* option) any later version.
*
* This program is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
* FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
* more details.
*
* You should have received a copy of the GNU General Public License along
* with this program. If not, see <http://www.gnu.org/licenses/>.
*/
/* ScriptData
Name: cheat_commandscript
%Complete: 100
Comment: All cheat related commands
Category: commandscripts
EndScriptData */
#include "ScriptMgr.h"
#include "ObjectMgr.h"
#include "Chat.h"
class cheat_commandscript : public CommandScript
{
public:
cheat_commandscript() : CommandScript("cheat_commandscript") { }
ChatCommand* GetCommands() const
{
static ChatCommand cheatCommandTable[] =
{
{ "god", SEC_GAMEMASTER, false, &HandleGodModeCheatCommand, "", NULL },
{ "casttime", SEC_GAMEMASTER, false, &HandleCasttimeCheatCommand, "", NULL },
{ "cooldown", SEC_GAMEMASTER, false, &HandleCoolDownCheatCommand, "", NULL },
{ "power", SEC_GAMEMASTER, false, &HandlePowerCheatCommand, "", NULL },
{ "waterwalk", SEC_GAMEMASTER, false, &HandleWaterWalkCheatCommand, "", NULL },
{ "taxi", SEC_GAMEMASTER, false, &HandleTaxiCheatCommand, "", NULL },
{ "explore", SEC_GAMEMASTER, false, &HandleExploreCheatCommand, "", NULL },
{ NULL, 0, false, NULL, "", NULL }
};
static ChatCommand commandTable[] =
{
{ "cheat", SEC_GAMEMASTER, false, NULL, "", cheatCommandTable },
{ NULL, 0, false, NULL, "", NULL }
};
return commandTable;
}
static bool HandleGodModeCheatCommand(ChatHandler* handler, const char* args)
{
if (!handler->GetSession() && !handler->GetSession()->GetPlayer())
return false;
std::string argstr = (char*)args;
if (!*args)
argstr = (handler->GetSession()->GetPlayer()->GetCommandStatus(CHEAT_GOD)) ? "off" : "on";
if (argstr == "off")
{
handler->GetSession()->GetPlayer()->SetCommandStatusOff(CHEAT_GOD);
handler->SendSysMessage("Godmode is OFF. You can take damage.");
return true;
}
else if (argstr == "on")
{
handler->GetSession()->GetPlayer()->SetCommandStatusOn(CHEAT_GOD);
handler->SendSysMessage("Godmode is ON. You won't take damage.");
return true;
}
return false;
}
static bool HandleCasttimeCheatCommand(ChatHandler* handler, const char* args)
{
if (!handler->GetSession() && !handler->GetSession()->GetPlayer())
return false;
std::string argstr = (char*)args;
if (!*args)
argstr = (handler->GetSession()->GetPlayer()->GetCommandStatus(CHEAT_CASTTIME)) ? "off" : "on";
if (argstr == "off")
{
handler->GetSession()->GetPlayer()->SetCommandStatusOff(CHEAT_CASTTIME);
handler->SendSysMessage("CastTime Cheat is OFF. Your spells will have a casttime.");
return true;
}
else if (argstr == "on")
{
handler->GetSession()->GetPlayer()->SetCommandStatusOn(CHEAT_CASTTIME);
handler->SendSysMessage("CastTime Cheat is ON. Your spells won't have a casttime.");
return true;
}
return false;
}
static bool HandleCoolDownCheatCommand(ChatHandler* handler, const char* args)
{
if (!handler->GetSession() && !handler->GetSession()->GetPlayer())
return false;
std::string argstr = (char*)args;
if (!*args)
argstr = (handler->GetSession()->GetPlayer()->GetCommandStatus(CHEAT_COOLDOWN)) ? "off" : "on";
if (argstr == "off")
{
handler->GetSession()->GetPlayer()->SetCommandStatusOff(CHEAT_COOLDOWN);
handler->SendSysMessage("Cooldown Cheat is OFF. You are on the global cooldown.");
return true;
}
else if (argstr == "on")
{
handler->GetSession()->GetPlayer()->SetCommandStatusOn(CHEAT_COOLDOWN);
handler->SendSysMessage("Cooldown Cheat is ON. You are not on the global cooldown.");
return true;
}
return false;
}
static bool HandlePowerCheatCommand(ChatHandler* handler, const char* args)
{
if (!handler->GetSession() && !handler->GetSession()->GetPlayer())
return false;
std::string argstr = (char*)args;
if (!*args)
argstr = (handler->GetSession()->GetPlayer()->GetCommandStatus(CHEAT_POWER)) ? "off" : "on";
if (argstr == "off")
{
handler->GetSession()->GetPlayer()->SetCommandStatusOff(CHEAT_POWER);
handler->SendSysMessage("Power Cheat is OFF. You need mana/rage/energy to use spells.");
return true;
}
else if (argstr == "on")
{
handler->GetSession()->GetPlayer()->SetCommandStatusOn(CHEAT_POWER);
handler->SendSysMessage("Power Cheat is ON. You don't need mana/rage/energy to use spells.");
return true;
}
return false;
}
static bool HandleWaterWalkCheatCommand(ChatHandler* handler, const char* args)
{
if (!handler->GetSession() && !handler->GetSession()->GetPlayer())
return false;
std::string argstr = (char*)args;
if (!*args)
{
argstr = (handler->GetSession()->GetPlayer()->GetCommandStatus(CHEAT_WATERWALK)) ? "off" : "on";
if (handler->GetSession()->GetPlayer()->GetCommandStatus(CHEAT_WATERWALK))
argstr = "off";
else
argstr = "on";
}
if (argstr == "off")
{
handler->GetSession()->GetPlayer()->SetCommandStatusOff(CHEAT_WATERWALK);
handler->GetSession()->GetPlayer()->SetMovement(MOVE_LAND_WALK); // OFF
handler->SendSysMessage("Waterwalking is OFF. You can't walk on water.");
return true;
}
else if (argstr == "on")
{
handler->GetSession()->GetPlayer()->SetCommandStatusOn(CHEAT_WATERWALK);
handler->GetSession()->GetPlayer()->SetMovement(MOVE_WATER_WALK); // ON
handler->SendSysMessage("Waterwalking is ON. You can walk on water.");
return true;
}
return false;
}
static bool HandleTaxiCheatCommand(ChatHandler* handler, const char* args)
{
if (!*args)
{
handler->SendSysMessage(LANG_USE_BOL);
handler->SetSentErrorMessage(true);
return false;
}
std::string argstr = (char*)args;
Player* chr = handler->getSelectedPlayer();
if (!chr)
chr = handler->GetSession()->GetPlayer();
else if (handler->HasLowerSecurity(chr, 0)) // check online security
return false;
if (argstr == "on")
{
chr->SetTaxiCheater(true);
handler->PSendSysMessage(LANG_YOU_GIVE_TAXIS, handler->GetNameLink(chr).c_str());
if (handler->needReportToTarget(chr))
ChatHandler(chr).PSendSysMessage(LANG_YOURS_TAXIS_ADDED, handler->GetNameLink().c_str());
return true;
}
if (argstr == "off")
{
chr->SetTaxiCheater(false);
handler->PSendSysMessage(LANG_YOU_REMOVE_TAXIS, handler->GetNameLink(chr).c_str());
if (handler->needReportToTarget(chr))
ChatHandler(chr).PSendSysMessage(LANG_YOURS_TAXIS_REMOVED, handler->GetNameLink().c_str());
return true;
}
handler->SendSysMessage(LANG_USE_BOL);
handler->SetSentErrorMessage(true);
return false;
}
static bool HandleExploreCheatCommand(ChatHandler* handler, const char *args)
{
if (!*args)
return false;
int flag = atoi((char*)args);
Player* chr = handler->getSelectedPlayer();
if (chr == NULL)
{
handler->SendSysMessage(LANG_NO_CHAR_SELECTED);
handler->SetSentErrorMessage(true);
return false;
}
if (flag != 0)
{
handler->PSendSysMessage(LANG_YOU_SET_EXPLORE_ALL, handler->GetNameLink(chr).c_str());
if (handler->needReportToTarget(chr))
ChatHandler(chr).PSendSysMessage(LANG_YOURS_EXPLORE_SET_ALL, handler->GetNameLink().c_str());
}
else
{
handler->PSendSysMessage(LANG_YOU_SET_EXPLORE_NOTHING, handler->GetNameLink(chr).c_str());
if (handler->needReportToTarget(chr))
ChatHandler(chr).PSendSysMessage(LANG_YOURS_EXPLORE_SET_NOTHING, handler->GetNameLink().c_str());
}
for (uint8 i = 0; i < PLAYER_EXPLORED_ZONES_SIZE; ++i)
{
if (flag != 0)
handler->GetSession()->GetPlayer()->SetFlag(PLAYER_EXPLORED_ZONES_1+i, 0xFFFFFFFF);
else
handler->GetSession()->GetPlayer()->SetFlag(PLAYER_EXPLORED_ZONES_1+i, 0);
}
return true;
}
};
void AddSC_cheat_commandscript()
{
new cheat_commandscript();
}

View File

@@ -82,10 +82,8 @@ public:
{ "saveall", SEC_MODERATOR, true, &HandleSaveAllCommand, "", NULL },
{ "kick", SEC_GAMEMASTER, true, &HandleKickPlayerCommand, "", NULL },
{ "start", SEC_PLAYER, false, &HandleStartCommand, "", NULL },
{ "taxicheat", SEC_MODERATOR, false, &HandleTaxiCheatCommand, "", NULL },
{ "linkgrave", SEC_ADMINISTRATOR, false, &HandleLinkGraveCommand, "", NULL },
{ "neargrave", SEC_ADMINISTRATOR, false, &HandleNearGraveCommand, "", NULL },
{ "explorecheat", SEC_ADMINISTRATOR, false, &HandleExploreCheatCommand, "", NULL },
{ "showarea", SEC_ADMINISTRATOR, false, &HandleShowAreaCommand, "", NULL },
{ "hidearea", SEC_ADMINISTRATOR, false, &HandleHideAreaCommand, "", NULL },
{ "additem", SEC_ADMINISTRATOR, false, &HandleAddItemCommand, "", NULL },
@@ -106,7 +104,6 @@ public:
{ "combatstop", SEC_GAMEMASTER, true, &HandleCombatStopCommand, "", NULL },
{ "flusharenapoints", SEC_ADMINISTRATOR, false, &HandleFlushArenaPointsCommand, "", NULL },
{ "repairitems", SEC_GAMEMASTER, true, &HandleRepairitemsCommand, "", NULL },
{ "waterwalk", SEC_GAMEMASTER, false, &HandleWaterwalkCommand, "", NULL },
{ "freeze", SEC_MODERATOR, false, &HandleFreezeCommand, "", NULL },
{ "unfreeze", SEC_MODERATOR, false, &HandleUnFreezeCommand, "", NULL },
{ "listfreeze", SEC_MODERATOR, false, &HandleListFreezeCommand, "", NULL },
@@ -960,49 +957,6 @@ public:
player->CastSpell(player, 7355, false);
return true;
}
// Enable on\off all taxi paths
static bool HandleTaxiCheatCommand(ChatHandler* handler, char const* args)
{
if (!*args)
{
handler->SendSysMessage(LANG_USE_BOL);
handler->SetSentErrorMessage(true);
return false;
}
std::string argStr = (char*)args;
Player* chr = handler->getSelectedPlayer();
if (!chr)
chr = handler->GetSession()->GetPlayer();
else if (handler->HasLowerSecurity(chr, 0)) // check online security
return false;
if (argStr == "on")
{
chr->SetTaxiCheater(true);
handler->PSendSysMessage(LANG_YOU_GIVE_TAXIS, handler->GetNameLink(chr).c_str());
if (handler->needReportToTarget(chr))
ChatHandler(chr).PSendSysMessage(LANG_YOURS_TAXIS_ADDED, handler->GetNameLink().c_str());
return true;
}
if (argStr == "off")
{
chr->SetTaxiCheater(false);
handler->PSendSysMessage(LANG_YOU_REMOVE_TAXIS, handler->GetNameLink(chr).c_str());
if (handler->needReportToTarget(chr))
ChatHandler(chr).PSendSysMessage(LANG_YOURS_TAXIS_REMOVED, handler->GetNameLink().c_str());
return true;
}
handler->SendSysMessage(LANG_USE_BOL);
handler->SetSentErrorMessage(true);
return false;
}
static bool HandleLinkGraveCommand(ChatHandler* handler, char const* args)
{
@@ -1123,45 +1077,6 @@ public:
return true;
}
static bool HandleExploreCheatCommand(ChatHandler* handler, char const* args)
{
if (!*args)
return false;
int32 flag = int32(atoi((char*)args));
Player* playerTarget = handler->getSelectedPlayer();
if (!playerTarget)
{
handler->SendSysMessage(LANG_NO_CHAR_SELECTED);
handler->SetSentErrorMessage(true);
return false;
}
if (flag != 0)
{
handler->PSendSysMessage(LANG_YOU_SET_EXPLORE_ALL, handler->GetNameLink(playerTarget).c_str());
if (handler->needReportToTarget(playerTarget))
ChatHandler(playerTarget).PSendSysMessage(LANG_YOURS_EXPLORE_SET_ALL, handler->GetNameLink().c_str());
}
else
{
handler->PSendSysMessage(LANG_YOU_SET_EXPLORE_NOTHING, handler->GetNameLink(playerTarget).c_str());
if (handler->needReportToTarget(playerTarget))
ChatHandler(playerTarget).PSendSysMessage(LANG_YOURS_EXPLORE_SET_NOTHING, handler->GetNameLink().c_str());
}
for (uint8 i = 0; i < PLAYER_EXPLORED_ZONES_SIZE; ++i)
{
if (flag != 0)
handler->GetSession()->GetPlayer()->SetFlag(PLAYER_EXPLORED_ZONES_1+i, 0xFFFFFFFF);
else
handler->GetSession()->GetPlayer()->SetFlag(PLAYER_EXPLORED_ZONES_1+i, 0);
}
return true;
}
static bool HandleShowAreaCommand(ChatHandler* handler, char const* args)
{
if (!*args)
@@ -2194,39 +2109,6 @@ public:
return true;
}
static bool HandleWaterwalkCommand(ChatHandler* handler, char const* args)
{
if (!*args)
return false;
Player* player = handler->getSelectedPlayer();
if (!player)
{
handler->PSendSysMessage(LANG_NO_CHAR_SELECTED);
handler->SetSentErrorMessage(true);
return false;
}
// check online security
if (handler->HasLowerSecurity(player, 0))
return false;
if (strncmp(args, "on", 3) == 0)
player->SetMovement(MOVE_WATER_WALK); // ON
else if (strncmp(args, "off", 4) == 0)
player->SetMovement(MOVE_LAND_WALK); // OFF
else
{
handler->SendSysMessage(LANG_USE_BOL);
return false;
}
handler->PSendSysMessage(LANG_YOU_SET_WATERWALK, args, handler->GetNameLink(player).c_str());
if (handler->needReportToTarget(player))
ChatHandler(player).PSendSysMessage(LANG_YOUR_WATERWALK_SET, args, handler->GetNameLink().c_str());
return true;
}
// Send mail by command
static bool HandleSendMailCommand(ChatHandler* handler, char const* args)
{