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Core/NetworkIO: updated CMSG_REORDER_CHARACTERS packet and other opcode values
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@@ -2005,7 +2005,7 @@ void WorldSession::HandleUpdateMissileTrajectory(WorldPacket& recvPacket)
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{
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uint32 opcode;
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recvPacket >> opcode;
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recvPacket.SetOpcode(MSG_MOVE_STOP); // always set to MSG_MOVE_STOP in client SetOpcode
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recvPacket.SetOpcode(CMSG_MOVE_STOP); // always set to CMSG_MOVE_STOP in client SetOpcode
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HandleMovementOpcodes(recvPacket);
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}
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}
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