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Core/NetworkIO: updated CMSG_REORDER_CHARACTERS packet and other opcode values
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@@ -348,7 +348,7 @@ void WorldSession::HandleMovementOpcodes(WorldPacket& recvPacket)
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plrMover->m_transport->RemovePassenger(plrMover);
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// fall damage generation (ignore in flight case that can be triggered also at lags in moment teleportation to another map).
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if (opcode == MSG_MOVE_FALL_LAND && plrMover && !plrMover->IsInFlight())
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if (opcode == CMSG_MOVE_FALL_LAND && plrMover && !plrMover->IsInFlight())
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plrMover->HandleFall(movementInfo);
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if (plrMover && ((movementInfo.flags & MOVEMENTFLAG_SWIMMING) != 0) != plrMover->IsInWater())
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