[8433] Implement proper store and use character specific account data.

* Base at TOM_RUS reseach save/load character specific account data in new table `character_account_data`
    * Move its in sql update from `account_data` to new table.
    * For client packets that can be send in loggined state or just after logout but assocualted
      with recently logout character add new login status STATUS_LOGGEDIN_OR_RECENTLY_LOGGOUT
    * Store low guid for loggedin player or recently logout into WorldSession.

Author: VladimirMangos, TOM_RUS

--HG--
branch : trunk
This commit is contained in:
megamage
2009-09-01 16:47:49 -05:00
parent f0e6acda3b
commit dc68c2b269
13 changed files with 164 additions and 45 deletions

View File

@@ -921,7 +921,7 @@ int WorldSocket::HandleAuthSession (WorldPacket& recvPacket)
m_Crypt.Init(&K);
m_Session->LoadAccountData();
m_Session->LoadGlobalAccountData();
m_Session->LoadTutorialsData();
m_Session->ReadAddonsInfo(recvPacket);