Core/Weather: merged commit 6eb9973947

This commit is contained in:
Ovalord
2018-02-14 15:49:48 +01:00
parent 844450d542
commit dc8f263fc8
12 changed files with 106 additions and 141 deletions

View File

@@ -35,6 +35,8 @@
#include "Transport.h"
#include "Vehicle.h"
#include "VMapFactory.h"
#include "Weather.h"
#include "WeatherMgr.h"
u_map_magic MapMagic = { {'M','A','P','S'} };
u_map_magic MapVersionMagic = { {'v','1','.','6'} };
@@ -48,6 +50,9 @@ u_map_magic MapLiquidMagic = { {'M','L','I','Q'} };
GridState* si_GridStates[MAX_GRID_STATE];
ZoneDynamicInfo::ZoneDynamicInfo() : MusicId(0), DefaultWeather(nullptr), WeatherId(WEATHER_STATE_FINE),
WeatherGrade(0.0f), OverrideLightId(0), LightFadeInTime(0) { }
Map::~Map()
{
// UnloadAll must be called before deleting the map
@@ -254,6 +259,8 @@ i_scriptLock(false), _defaultLight(GetDefaultMapLight(id))
//lets initialize visibility distance for map
Map::InitVisibilityDistance();
_weatherUpdateTimer.SetInterval(time_t(1 * IN_MILLISECONDS));
sScriptMgr->OnCreateMap(this);
}
@@ -532,7 +539,6 @@ bool Map::AddPlayerToMap(Player* player)
SendInitSelf(player);
SendInitTransports(player);
SendZoneDynamicInfo(player);
player->m_clientGUIDs.clear();
player->UpdateObjectVisibility(false);
@@ -774,6 +780,15 @@ void Map::Update(const uint32 t_diff)
i_scriptLock = false;
}
if (_weatherUpdateTimer.Passed())
{
for (auto&& zoneInfo : _zoneDynamicInfo)
if (zoneInfo.second.DefaultWeather && !zoneInfo.second.DefaultWeather->Update(_weatherUpdateTimer.GetInterval()))
zoneInfo.second.DefaultWeather.reset();
_weatherUpdateTimer.Reset();
}
MoveAllCreaturesInMoveList();
MoveAllGameObjectsInMoveList();
@@ -3901,10 +3916,9 @@ void Map::RemoveOldCorpses()
}
}
void Map::SendZoneDynamicInfo(Player* player)
void Map::SendZoneDynamicInfo(uint32 zoneId, Player* player) const
{
uint32 zoneId = GetZoneId(player->GetPositionX(), player->GetPositionY(), player->GetPositionZ());
ZoneDynamicInfoMap::const_iterator itr = _zoneDynamicInfo.find(zoneId);
auto itr = _zoneDynamicInfo.find(zoneId);
if (itr == _zoneDynamicInfo.end())
return;
@@ -3916,14 +3930,7 @@ void Map::SendZoneDynamicInfo(Player* player)
player->SendDirectMessage(&data);
}
if (uint32 weather = itr->second.WeatherId)
{
WorldPacket data(SMSG_WEATHER, 4 + 4 + 1);
data << uint32(weather);
data << float(itr->second.WeatherGrade);
data << uint8(0);
player->SendDirectMessage(&data);
}
SendZoneWeather(itr->second, player);
if (uint32 overrideLight = itr->second.OverrideLightId)
{
@@ -3935,11 +3942,38 @@ void Map::SendZoneDynamicInfo(Player* player)
}
}
void Map::SendZoneWeather(uint32 zoneId, Player* player) const
{
if (!player->HasAuraType(SPELL_AURA_FORCE_WEATHER))
{
auto itr = _zoneDynamicInfo.find(zoneId);
if (itr == _zoneDynamicInfo.end())
return;
SendZoneWeather(itr->second, player);
}
}
void Map::SendZoneWeather(ZoneDynamicInfo const& zoneDynamicInfo, Player* player) const
{
if (WeatherState weatherId = zoneDynamicInfo.WeatherId)
{
WorldPacket data(SMSG_WEATHER, 4 + 4 + 1);
data << uint32(weatherId);
data << float(zoneDynamicInfo.WeatherGrade);
data << uint8(0);
player->SendDirectMessage(&data);
}
else if (zoneDynamicInfo.DefaultWeather)
{
zoneDynamicInfo.DefaultWeather->SendWeatherUpdateToPlayer(player);
}
else
Weather::SendFineWeatherUpdateToPlayer(player);
}
void Map::SetZoneMusic(uint32 zoneId, uint32 musicId)
{
if (_zoneDynamicInfo.find(zoneId) == _zoneDynamicInfo.end())
_zoneDynamicInfo.insert(ZoneDynamicInfoMap::value_type(zoneId, ZoneDynamicInfo()));
_zoneDynamicInfo[zoneId].MusicId = musicId;
Map::PlayerList const& players = GetPlayers();
@@ -3947,7 +3981,7 @@ void Map::SetZoneMusic(uint32 zoneId, uint32 musicId)
{
for (Map::PlayerList::const_iterator itr = players.begin(); itr != players.end(); ++itr)
if (Player* player = itr->GetSource())
if (player->GetZoneId() == zoneId)
if (player->GetZoneId() == zoneId && !player->HasAuraType(SPELL_AURA_FORCE_WEATHER))
{
WorldPacket data(SMSG_PLAY_MUSIC, 4);
data << uint32(musicId);
@@ -3957,11 +3991,25 @@ void Map::SetZoneMusic(uint32 zoneId, uint32 musicId)
}
}
void Map::SetZoneWeather(uint32 zoneId, uint32 weatherId, float weatherGrade)
Weather* Map::GetOrGenerateZoneDefaultWeather(uint32 zoneId)
{
if (_zoneDynamicInfo.find(zoneId) == _zoneDynamicInfo.end())
_zoneDynamicInfo.insert(ZoneDynamicInfoMap::value_type(zoneId, ZoneDynamicInfo()));
WeatherData const* weatherData = WeatherMgr::GetWeatherData(zoneId);
if (!weatherData)
return nullptr;
ZoneDynamicInfo& info = _zoneDynamicInfo[zoneId];
if (!info.DefaultWeather)
{
info.DefaultWeather = Trinity::make_unique<Weather>(zoneId, weatherData);
info.DefaultWeather->ReGenerate();
info.DefaultWeather->UpdateWeather();
}
return info.DefaultWeather.get();
}
void Map::SetZoneWeather(uint32 zoneId, WeatherState weatherId, float weatherGrade)
{
ZoneDynamicInfo& info = _zoneDynamicInfo[zoneId];
info.WeatherId = weatherId;
info.WeatherGrade = weatherGrade;
@@ -3983,9 +4031,6 @@ void Map::SetZoneWeather(uint32 zoneId, uint32 weatherId, float weatherGrade)
void Map::SetZoneOverrideLight(uint32 zoneId, uint32 lightId, uint32 fadeInTime)
{
if (_zoneDynamicInfo.find(zoneId) == _zoneDynamicInfo.end())
_zoneDynamicInfo.insert(ZoneDynamicInfoMap::value_type(zoneId, ZoneDynamicInfo()));
ZoneDynamicInfo& info = _zoneDynamicInfo[zoneId];
info.OverrideLightId = lightId;
info.LightFadeInTime = fadeInTime;