Temp revert prev. commit.

--HG--
branch : trunk
This commit is contained in:
n0n4m3
2010-04-11 14:25:02 +04:00
parent 8820d4f6da
commit dca29fa4eb
2 changed files with 6 additions and 4 deletions

View File

@@ -578,7 +578,7 @@ void Group::SendLooter(Creature *pCreature, Player *pLooter)
BroadcastPacket(&data, false);
}
void Group::GroupLoot(Loot *loot, WorldObject* pLootedObject, Creature *creature)
void Group::GroupLoot(Loot *loot, WorldObject* pLootedObject)
{
std::vector<LootItem>::iterator i;
ItemPrototype const *item;
@@ -625,6 +625,7 @@ void Group::GroupLoot(Loot *loot, WorldObject* pLootedObject, Creature *creature
loot->items[itemSlot].is_blocked = true;
Creature *creature;
SendLootStartRoll(60000, creature->GetMapId(), *r);
RollId.push_back(r);
@@ -650,7 +651,7 @@ void Group::GroupLoot(Loot *loot, WorldObject* pLootedObject, Creature *creature
}
}
void Group::NeedBeforeGreed(Loot *loot, WorldObject* pLootedObject, Creature *creature)
void Group::NeedBeforeGreed(Loot *loot, WorldObject* pLootedObject)
{
ItemPrototype const *item;
uint8 itemSlot = 0;
@@ -690,6 +691,7 @@ void Group::NeedBeforeGreed(Loot *loot, WorldObject* pLootedObject, Creature *cr
loot->items[itemSlot].is_blocked = true;
Creature *creature;
SendLootStartRoll(60000, creature->GetMapId(), *r);
RollId.push_back(r);