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Map local guids 6.x -> 3.3.35:
Implemented:ca83e14f8bee1c1b97be18e4ab6911bf37446b3ccb854a2b7b* This adds separate (per map) guid sequences depending on object type * Ported map object container from cmangos/mangos-wotlk@a2d396e * Added type container visitor for TypeUnorderedMapContainer * Implemented helper function to erase unique pairs from multimap containers * Moved object storage of all objects except players and transports to map level * Added containers linking database spawn id with creature/gameobject in world * Renamed DBTableGuid to spawnId * Added a separate spawn id sequence generator for creatures and gameobjects - this will be used in db tables * Moved building SMSG_UPDATE_OBJECT - updatefields changes broadcast to map update * Added new function to return but not increment guid * Adjusted .debug loadcells to show low guid in map before/after load * Added debug messages for creature spawn/destroy, for map guid debugging * Store all Gameobjects and Creatures added to OutdoorPvP, so the callback script can be removed when OutdoorPvP instance is destroyed.
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@@ -1332,7 +1332,6 @@ DROP TABLE IF EXISTS `corpse`;
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/*!40101 SET @saved_cs_client = @@character_set_client */;
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/*!40101 SET character_set_client = utf8 */;
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CREATE TABLE `corpse` (
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`corpseGuid` int(10) unsigned NOT NULL DEFAULT '0' COMMENT 'Global Unique Identifier',
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`guid` int(10) unsigned NOT NULL DEFAULT '0' COMMENT 'Character Global Unique Identifier',
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`posX` float NOT NULL DEFAULT '0',
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`posY` float NOT NULL DEFAULT '0',
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@@ -1350,10 +1349,9 @@ CREATE TABLE `corpse` (
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`time` int(10) unsigned NOT NULL DEFAULT '0',
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`corpseType` tinyint(3) unsigned NOT NULL DEFAULT '0',
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`instanceId` int(10) unsigned NOT NULL DEFAULT '0' COMMENT 'Instance Identifier',
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PRIMARY KEY (`corpseGuid`),
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PRIMARY KEY (`guid`),
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KEY `idx_type` (`corpseType`),
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KEY `idx_instance` (`instanceId`),
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KEY `idx_player` (`guid`),
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KEY `idx_time` (`time`)
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) ENGINE=InnoDB DEFAULT CHARSET=utf8 COMMENT='Death System';
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/*!40101 SET character_set_client = @saved_cs_client */;
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