From dcd46b8b1aed4fbbd87ab00b4f6ab14c47bd0e93 Mon Sep 17 00:00:00 2001 From: Shauren Date: Sun, 14 Aug 2022 12:42:21 +0200 Subject: [PATCH] Core/Phasing: Fixed terrain swaps appearing on incorrect maps when player is added to a map wilth not meeting its condition but later condition gets satisfied --- src/server/game/Phasing/PhasingHandler.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/src/server/game/Phasing/PhasingHandler.cpp b/src/server/game/Phasing/PhasingHandler.cpp index 6557ea76aeb..cc16320b397 100644 --- a/src/server/game/Phasing/PhasingHandler.cpp +++ b/src/server/game/Phasing/PhasingHandler.cpp @@ -214,7 +214,7 @@ void PhasingHandler::OnMapChange(WorldObject* object) for (uint32 uiMapPhaseId : visibleMapInfo->UiMapPhaseIDs) phaseShift.AddUiMapPhaseId(uiMapPhaseId); } - else + else if (visibleMapPair.first == object->GetMapId()) suppressedPhaseShift.AddVisibleMapId(visibleMapInfo->Id, visibleMapInfo); } }