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Fixed a crash in GOselect.
--HG-- branch : trunk
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@@ -2084,6 +2084,8 @@ bool GossipSelectWithCode( Player *player, Creature *_Creature, uint32 sender, u
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TRINITY_DLL_EXPORT
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bool GOSelect( Player *player, GameObject *_GO, uint32 sender, uint32 action )
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{
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if(!_GO)
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return false;
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debug_log("TSCR: Gossip selection, sender: %d, action: %d",sender, action);
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Script *tmpscript = m_scripts[_GO->GetGOInfo()->ScriptId];
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@@ -2096,6 +2098,8 @@ bool GOSelect( Player *player, GameObject *_GO, uint32 sender, uint32 action )
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TRINITY_DLL_EXPORT
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bool GOSelectWithCode( Player *player, GameObject *_GO, uint32 sender, uint32 action, const char* sCode )
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{
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if(!_GO)
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return false;
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debug_log("TSCR: Gossip selection, sender: %d, action: %d",sender, action);
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Script *tmpscript = m_scripts[_GO->GetGOInfo()->ScriptId];
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