Fixed a crash in GOselect.

--HG--
branch : trunk
This commit is contained in:
raczman
2009-04-18 11:55:47 +02:00
parent 037fd6c50c
commit ddcc80bab5

View File

@@ -2084,6 +2084,8 @@ bool GossipSelectWithCode( Player *player, Creature *_Creature, uint32 sender, u
TRINITY_DLL_EXPORT
bool GOSelect( Player *player, GameObject *_GO, uint32 sender, uint32 action )
{
if(!_GO)
return false;
debug_log("TSCR: Gossip selection, sender: %d, action: %d",sender, action);
Script *tmpscript = m_scripts[_GO->GetGOInfo()->ScriptId];
@@ -2096,6 +2098,8 @@ bool GOSelect( Player *player, GameObject *_GO, uint32 sender, uint32 action )
TRINITY_DLL_EXPORT
bool GOSelectWithCode( Player *player, GameObject *_GO, uint32 sender, uint32 action, const char* sCode )
{
if(!_GO)
return false;
debug_log("TSCR: Gossip selection, sender: %d, action: %d",sender, action);
Script *tmpscript = m_scripts[_GO->GetGOInfo()->ScriptId];