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https://github.com/TrinityCore/TrinityCore.git
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[7730] Some optimizantion and code style. Author: zhenya
--HG-- branch : trunk
This commit is contained in:
@@ -132,13 +132,13 @@ void Player::UpdateSpellDamageAndHealingBonus()
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// Get healing bonus for all schools
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SetStatInt32Value(PLAYER_FIELD_MOD_HEALING_DONE_POS, SpellBaseHealingBonus(SPELL_SCHOOL_MASK_ALL));
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// Get damage bonus for all schools
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for(int i = SPELL_SCHOOL_HOLY; i < MAX_SPELL_SCHOOL; i++)
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for(int i = SPELL_SCHOOL_HOLY; i < MAX_SPELL_SCHOOL; ++i)
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SetStatInt32Value(PLAYER_FIELD_MOD_DAMAGE_DONE_POS+i, SpellBaseDamageBonus(SpellSchoolMask(1 << i)));
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}
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bool Player::UpdateAllStats()
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{
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for (int i = STAT_STRENGTH; i < MAX_STATS; i++)
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for (int i = STAT_STRENGTH; i < MAX_STATS; ++i)
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{
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float value = GetTotalStatValue(Stats(i));
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SetStat(Stats(i), (int32)value);
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@@ -149,7 +149,7 @@ bool Player::UpdateAllStats()
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UpdateArmor();
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UpdateMaxHealth();
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for(int i = POWER_MANA; i < MAX_POWERS; i++)
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for(int i = POWER_MANA; i < MAX_POWERS; ++i)
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UpdateMaxPower(Powers(i));
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UpdateAllCritPercentages();
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@@ -160,7 +160,7 @@ bool Player::UpdateAllStats()
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UpdateManaRegen();
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UpdateExpertise(BASE_ATTACK);
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UpdateExpertise(OFF_ATTACK);
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for (int i = SPELL_SCHOOL_NORMAL; i < MAX_SPELL_SCHOOL; i++)
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for (int i = SPELL_SCHOOL_NORMAL; i < MAX_SPELL_SCHOOL; ++i)
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UpdateResistances(i);
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return true;
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@@ -638,7 +638,7 @@ void Player::UpdateSpellHitChances()
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void Player::UpdateAllSpellCritChances()
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{
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for (int i = SPELL_SCHOOL_NORMAL; i < MAX_SPELL_SCHOOL; i++)
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for (int i = SPELL_SCHOOL_NORMAL; i < MAX_SPELL_SCHOOL; ++i)
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UpdateSpellCritChance(i);
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}
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@@ -925,13 +925,13 @@ bool Pet::UpdateStats(Stats stat)
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bool Pet::UpdateAllStats()
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{
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for (int i = STAT_STRENGTH; i < MAX_STATS; i++)
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for (int i = STAT_STRENGTH; i < MAX_STATS; ++i)
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UpdateStats(Stats(i));
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for(int i = POWER_MANA; i < MAX_POWERS; i++)
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for(int i = POWER_MANA; i < MAX_POWERS; ++i)
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UpdateMaxPower(Powers(i));
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for (int i = SPELL_SCHOOL_NORMAL; i < MAX_SPELL_SCHOOL; i++)
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for (int i = SPELL_SCHOOL_NORMAL; i < MAX_SPELL_SCHOOL; ++i)
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UpdateResistances(i);
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return true;
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