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Core/Spells: Autorepeat casting fixes
* Fixed cast bars of ranged spells not disappearing when canceled while autoshooting * Replaced hacky 500ms delay on non auto shot autorepeat spells with native spell cast time (wands have 500ms cast time) * Update cooldowns before attempting to cast autorepeat spells (for cases when cooldown ends on the same server tick as cast attempt)
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@@ -3338,7 +3338,7 @@ SpellCastResult Spell::prepare(SpellCastTargets const& targets, AuraEffect const
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// handle just the general SPELL_FAILED_BAD_TARGETS result which is the default result for most DBC target checks
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if (_triggeredCastFlags & TRIGGERED_IGNORE_TARGET_CHECK && result == SPELL_FAILED_BAD_TARGETS)
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result = SPELL_CAST_OK;
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if (result != SPELL_CAST_OK && !IsAutoRepeat()) //always cast autorepeat dummy for triggering
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if (result != SPELL_CAST_OK)
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{
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// Periodic auras should be interrupted when aura triggers a spell which can't be cast
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// for example bladestorm aura should be removed on disarm as of patch 3.3.5
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@@ -3355,6 +3355,10 @@ SpellCastResult Spell::prepare(SpellCastTargets const& targets, AuraEffect const
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else
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SendCastResult(result);
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// queue autorepeat spells for future repeating
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if (GetCurrentContainer() == CURRENT_AUTOREPEAT_SPELL && m_caster->IsUnit())
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m_caster->ToUnit()->SetCurrentCastSpell(this);
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finish(false);
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return result;
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}
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@@ -4084,6 +4088,9 @@ void Spell::SendSpellCooldown()
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m_caster->ToUnit()->GetSpellHistory()->HandleCooldowns(m_spellInfo, m_CastItem, this);
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else
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m_caster->ToUnit()->GetSpellHistory()->HandleCooldowns(m_spellInfo, m_castItemEntry, this);
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if (IsAutoRepeat())
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m_caster->ToUnit()->resetAttackTimer(RANGED_ATTACK);
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}
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void Spell::update(uint32 difftime)
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@@ -4126,7 +4133,7 @@ void Spell::update(uint32 difftime)
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m_timer -= difftime;
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}
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if (m_timer == 0 && !m_spellInfo->IsNextMeleeSwingSpell() && !IsAutoRepeat())
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if (m_timer == 0 && !m_spellInfo->IsNextMeleeSwingSpell())
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// don't CheckCast for instant spells - done in spell::prepare, skip duplicate checks, needed for range checks for example
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cast(!m_casttime);
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break;
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@@ -4186,6 +4193,10 @@ void Spell::finish(bool ok)
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if (!unitCaster)
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return;
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// successful cast of the initial autorepeat spell is moved to idle state so that it is not deleted as long as autorepeat is active
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if (IsAutoRepeat() && unitCaster->GetCurrentSpell(CURRENT_AUTOREPEAT_SPELL) == this)
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m_spellState = SPELL_STATE_IDLE;
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if (m_spellInfo->IsChanneled())
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unitCaster->UpdateInterruptMask();
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@@ -5464,12 +5475,18 @@ SpellCastResult Spell::CheckCast(bool strict, int32* param1 /*= nullptr*/, int32
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return SPELL_FAILED_NOT_READY;
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}
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if (!IsIgnoringCooldowns() && m_caster->ToUnit() && !m_caster->ToUnit()->GetSpellHistory()->IsReady(m_spellInfo, m_castItemEntry))
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if (!IsIgnoringCooldowns() && m_caster->ToUnit())
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{
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if (m_triggeredByAuraSpell)
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if (!m_caster->ToUnit()->GetSpellHistory()->IsReady(m_spellInfo, m_castItemEntry))
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{
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if (m_triggeredByAuraSpell)
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return SPELL_FAILED_DONT_REPORT;
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else
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return SPELL_FAILED_NOT_READY;
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}
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if ((IsAutoRepeat() || m_spellInfo->CategoryId == 76) && !m_caster->ToUnit()->isAttackReady(RANGED_ATTACK))
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return SPELL_FAILED_DONT_REPORT;
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else
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return SPELL_FAILED_NOT_READY;
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}
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}
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