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Core/Objects: Replace separate x,y,z,o getters for stationary position with single Position
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@@ -405,12 +405,9 @@ class TC_GAME_API GameObject : public WorldObject, public GridObject<GameObject>
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Transport* ToTransport() { if (GetGOInfo()->type == GAMEOBJECT_TYPE_MAP_OBJ_TRANSPORT) return reinterpret_cast<Transport*>(this); else return nullptr; }
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Transport const* ToTransport() const { if (GetGOInfo()->type == GAMEOBJECT_TYPE_MAP_OBJ_TRANSPORT) return reinterpret_cast<Transport const*>(this); else return nullptr; }
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float GetStationaryX() const override { return m_stationaryPosition.GetPositionX(); }
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float GetStationaryY() const override { return m_stationaryPosition.GetPositionY(); }
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float GetStationaryZ() const override { return m_stationaryPosition.GetPositionZ(); }
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float GetStationaryO() const override { return m_stationaryPosition.GetOrientation(); }
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Position const& GetStationaryPosition() const { return m_stationaryPosition; }
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Position const& GetStationaryPosition() const override { return m_stationaryPosition; }
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void RelocateStationaryPosition(float x, float y, float z, float o) { m_stationaryPosition.Relocate(x, y, z, o); }
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void RelocateStationaryPosition(Position const& pos) { m_stationaryPosition.Relocate(pos); }
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void AfterRelocation();
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